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本视频教程是由于PluralSight公司出品的3dsmax高级游戏场景建模实例制作视频教程,时长:2小时58分,体积:5 GB,MP4高清视频格式,附工程源文件,教程运用软件:ZBrush, Unreal Engine 4, 3ds Max, xNormal,作者:Dan Cox,共18个章节,语言:英语。3D Studio Max,常简叫作为3ds Max或MAX,是Autodesk机构研发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT显现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的显现一下子降低了CG制作的门槛,首选起始运用在电脑游戏中的动画制作,后更进一步起始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。PluralSight软件研发在线教育平台是美国的一家面向软件研发者的在线教育课程服务商,Pluralsight成立于2004年;专注在线下开班式的服务,直到2008年才转向在线教育。日前Pluralsight在全世界100个国家服务超过20万个用户,供给超过400个在线课程。除了个人用户外,Pluralsight还供给为公司的培训服务。Pluralsight供给的课程类型包含:C#、jQuery、iOS与Android、Java、 Ruby以及包含设计、社会化媒介、NoSQL、商场智能和Salesforce等。在收费方面,Pluralsight会收取用户每月29美元,以获取其海量关于教程的视频、文案、以及其他资料等。另外,还有一项每月49美元的服务,即能够经过线下课程接受培训。更加多关联内容请关注:3dsMax视频教程专区,中文字幕教程专区PLURALSIGHT CREATING GAME-READY MODULAR STRUCTURES IN 3DS MAXBreaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.
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