3ds Max教程:傍晚效果图制作解析
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">优秀的作品<span style="color: black;">包含</span>两个方面:一个是画面效果,<span style="color: black;">包含</span>颜色搭配,这是关键,还有专业知识和摄影技巧以及摄影作品的欣赏水平;另一个方面是技术,<span style="color: black;">晓得</span><span style="color: black;">各样</span>工具的<span style="color: black;">运用</span><span style="color: black;">办法</span>,这个极为关键,必须完全<span style="color: black;">认识</span>要做什么和<span style="color: black;">怎样</span>才<span style="color: black;">能够</span>做到。假如你能很好地平衡这两个方面,<span style="color: black;">能够</span>做出有效作品</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">运用</span>的软件:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3ds Max,Solid Rocks(,Forest Pack Pro,Siger Shaders,Photoshop Cs6,Red Giant Magic Bullet和Nik Software。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">参考<span style="color: black;">照片</span>:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">作品<span style="color: black;">起始</span>时,关键的一步是找到正确的参考照片,给将来的气氛、灯光和后期做准备参考,<span style="color: black;">尽可能</span>逼近参考照片。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPAJcU8YlSibicicSkno8uKzdAR68jicf90iaXib8tQNKm0S4O2A1F1eOhPx1g/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">基本设置:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">线性工作流程Linear Workflow是值得<span style="color: black;">举荐</span>的一种工作方式,基本设置如图:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPYyfUoYk9n7bFsSfol99Us5ibCxxD5h9iafqbOZWPv2AQA9TXyDibWV2SQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">模型:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">每一个</span>模型都基于平面设计图,这个图基本模型用Autocad做,<span style="color: black;">而后</span>输入到3ds Max中,之后的细节部分是自己想象的,<span style="color: black;">无</span>任何参考。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPAHicYRTuVrBawrJsdojtNLYxDWsqYCxQCmAImpJtAudnDliauWUvwgZw/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">关于地形和<span style="color: black;">周边</span>环境的建模,<span style="color: black;">运用</span>Forest Pack Pro,这<span style="color: black;">能够</span>做出随机自然感觉的石材、草地和树木。<span style="color: black;">针对</span>建筑边上的植物<span style="color: black;">尽可能</span><span style="color: black;">根据</span>景观设计的图纸里标示的布局来安排。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPaLYGj2DBibvQibdicpJlRibBUHFPYVOBTNRwfDr2Hic4QmVJoUOC2ADOFMg/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">材质与贴图:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">场景里的材质用Siger【西格尔】材质<span style="color: black;">做为</span><span style="color: black;">基本</span>材质,<span style="color: black;">这里</span><span style="color: black;">基本</span>上<span style="color: black;">按照</span>项目<span style="color: black;">需要</span>制作其材质效果,<span style="color: black;">尽可能</span>将材质做的简单明了,只用<span style="color: black;">有些</span>基本的通道,<span style="color: black;">例如</span>Diffuse Map【漫反射】,Specular Map【高光贴图】,Bump Map【凹凸贴图】等,都是<span style="color: black;">按照</span>参考里的样子制作,用材质库<span style="color: black;">亦</span>是个节约时间的<span style="color: black;">办法</span>,<span style="color: black;">不消</span>花<span style="color: black;">非常多</span>时间把<span style="color: black;">每一个</span>材质都重复的从头到尾制作一遍,<span style="color: black;">能够</span>在材质库的<span style="color: black;">基本</span>上做些<span style="color: black;">调节</span>来达到项目的<span style="color: black;">需求</span>。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">游泳池的材质,这个折射用了点小技巧,最后出来的效果<span style="color: black;">非常</span>接近参考图里的样子。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPAa84KcR0eNzuHaiaX6G1xFQnQ1URTKD8iawgpB8OwXqFpg1whqwicfUbg/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">灯光:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">HDRI灯光技术是达到真实效果的<span style="color: black;">特别有</span>用的办法之一,<span style="color: black;">能够</span><span style="color: black;">得到</span>非常逼真和精确的光照效果。在设置主光源太阳的位置时,<span style="color: black;">能够</span>有几种<span style="color: black;">选取</span>,将其<span style="color: black;">安置</span>在<span style="color: black;">一边</span>,用温暖的颜色,之后再设置一个从暖到冷,从明到暗的的过渡光源,这个过渡光源<span style="color: black;">能够</span>给与画面更自然的效果,不会让灯光<span style="color: black;">显出</span>过于平。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">就室外方面来讲,Dome【穹顶】光加HDRI的方式,贴图用的是Peter Guthrie的PGSKIES 2028,室内光用标准的Target【<span style="color: black;">目的</span>】结合V-Ray<span style="color: black;">暗影</span>和V-Ray的面光<span style="color: black;">协同</span>IES。天花上的小筒灯用了V-Ray light【VR材质】来模拟灯泡的感觉。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPqxViaUHASLmNfzwWRicDJh52QqwBF8Ro1JeIbMHdxgNWbYfQHy29DRxQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">渲染:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">这个部分<span style="color: black;">针对</span><span style="color: black;">非常多</span>人<span style="color: black;">来讲</span>是个瓶颈,<span style="color: black;">怎样</span>设置出一套有效的参数呢?<span style="color: black;">这儿</span><span style="color: black;">运用</span>了一个非常老牌但极为有用的插件Solid rocks。Solid Rocks有一套非常有用的V-Ray参数,界面非常简单,只要对V-Ray有认识就能看懂,基本上它涵盖了所需要的<span style="color: black;">所有</span>参数,<span style="color: black;">运用</span>非常方便快捷,<span style="color: black;">针对</span><span style="color: black;">哪些</span>没兴趣去深究V-Ray的参数到底在<span style="color: black;">背面</span>是<span style="color: black;">怎样</span>影响渲染过程的人<span style="color: black;">来讲</span>非常适合。<span style="color: black;">这儿</span>是非常基本的参数。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPCNPsVzd8AhvCibFFBkJKW1WLBxMggOILQhzEibM0o3ru07CZfpkDD0iaQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在V-Ray Elements【元素】里,<span style="color: black;">需求</span>能达到<span style="color: black;">掌控</span><span style="color: black;">有些</span>诸如明暗对比,反射折射等效果<span style="color: black;">就可</span>,加入了V-Ray Raw Global Illumination【全局照明】这个通道来做些更好的后期<span style="color: black;">掌控</span>。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">后期:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">一个作品的<span style="color: black;">起始</span>是从后期<span style="color: black;">起始</span>的,而最早找的那个参考图<span style="color: black;">针对</span>最后作品所呈现出来的效果起到决定<span style="color: black;">功效</span>。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在后期处理中<span style="color: black;">尽可能</span>保持一切从简的原则,用到V-Ray Raw Global Illumination【全局照明】通道,将图层改为Hue/Saturation【色调/饱和度】叠加模式,<span style="color: black;">调节</span>到室内不<span style="color: black;">揭发</span>就<span style="color: black;">能够</span>。之后在左侧的水泥地上加些肌理效果。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPO4ibXibUAZcwSibnq8gpDAic1anXmB4LB6Ntv2ENI2aYlGEDNfYMqlpwvA/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">日前</span>为止,<span style="color: black;">所有</span>的东西是用3ds Max和V-Ray做的,需要颜色上的<span style="color: black;">调节</span>,<span style="color: black;">因此</span><span style="color: black;">起始</span>用Selective Color【<span style="color: black;">选取</span>颜色】<span style="color: black;">调节</span>层,<span style="color: black;">由于</span><span style="color: black;">仅有</span>这个层<span style="color: black;">能够</span>让场景里的<span style="color: black;">每一个</span>颜色都<span style="color: black;">能够</span><span style="color: black;">掌控</span>,原则是保持场景里的过渡光的效果,<span style="color: black;">由于</span>该层里的四种颜色基本涵盖了场景里的<span style="color: black;">所有</span>颜色,<span style="color: black;">因此</span>这<span style="color: black;">供给</span>了对这个场景颜色<span style="color: black;">掌控</span>的灵活性,<span style="color: black;">能够</span>很好的和谐<span style="color: black;">各样</span>颜色和色调。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">颜色的平衡是变化多端的,<span style="color: black;">因此</span>好的参考图<span style="color: black;">非常</span>必要,只要尽力模仿那个照片里的效果就<span style="color: black;">能够</span>了,窍门其实<span style="color: black;">便是</span>找一个和现有的渲染效果接近的照片来<span style="color: black;">做为</span>参考,<span style="color: black;">这般</span><span style="color: black;">针对</span>后期处理的过程<span style="color: black;">来讲</span>相对容易些。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">另一</span>我还<span style="color: black;">能够</span>用诸如Hue/Saturation【色调/饱和度】<span style="color: black;">或</span>Curves【】曲线来<span style="color: black;">协同</span>这个Selective Color【颜色<span style="color: black;">选取</span>】<span style="color: black;">调节</span>层来<span style="color: black;">一块</span><span style="color: black;">运用</span>。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPonqyzqdMMqr6n48TZYqNnnpSP1S0jibKic2RqXIJFlZ7S0hmQ6Aqib9wQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">用自己的眼睛观察作品并作出<span style="color: black;">调节</span>,比如灯泡的光晕,<span style="color: black;">能够</span>简单的在灯泡<span style="color: black;">周边</span>画一个光晕来模拟灯泡的温度(灯泡是<span style="color: black;">无</span>颜色的,<span style="color: black;">仅有</span>温度),这个光晕<span style="color: black;">能够</span>稍微<span style="color: black;">揭发</span><span style="color: black;">亦</span>无妨。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQP2x3QnLYGHrrmPXibAeMzBOqHgLJFXJIMq7t8qMMtqiaiciaUXOTVPvG5BQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在最后的结尾<span style="color: black;">过程</span>里,用两个插件: Magic Bullet Photolooks和Nik Software。<span style="color: black;">重点</span>是为了将之前所做的<span style="color: black;">调节</span>能更好的融合在<span style="color: black;">一块</span>,让画面里的颜色、明暗、饱和度都更自然的过渡<span style="color: black;">无</span>生硬感。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">做为</span>一个夜景必须<span style="color: black;">认识</span>到灯光在夜里的发光特点,在摄影技术里,需要降低快门速度以获取<span style="color: black;">更加多</span>的光线透过镜头,多观察摄影作品来模拟这种照片的特点以达到逼真效果。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPUMibgal520z6YiaxSricnuBS0MBaq5O6CGEmY8bVzkAicc4nZMcpsEtRzQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">由于</span>真实的照片<span style="color: black;">无</span>抗锯齿,<span style="color: black;">能够</span><span style="color: black;">经过</span><span style="color: black;">运用</span>Analog Efex Pro 2来模拟<span style="color: black;">有些</span>颗粒感,做一点点的模糊处理,<span style="color: black;">这般</span>画面会看起来更像一张真的照片<span style="color: black;">亦</span>更加自然。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">色调是个很难定义的<span style="color: black;">专题</span>,<span style="color: black;">由于</span>在真实的摄影里这肯定是错误的必须得到<span style="color: black;">调节</span>,但在PS后期里,这种色调技术到处在<span style="color: black;">运用</span>,<span style="color: black;">由于</span>人眼在看到一个有着一种颜色基调的<span style="color: black;">照片</span>时候,会无<span style="color: black;">认识</span>的人为这是张照片,<span style="color: black;">因此</span>会利用这个特点在PS里<span style="color: black;">运用</span>这种色调技术。<span style="color: black;">意见</span>是不要过分,在<span style="color: black;">运用</span>的时候要掌控不要过头而<span style="color: black;">引起</span>不自然的效果。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPwTe1aoiaeu6F7PhyH7W7hneQbJJ0r1bfD2s6H5fIXey740yI7sF9AXQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">最后一步,<span style="color: black;">运用</span>High Pass Filter【高通滤波器】锐化一下画面,假如要发布到网络则<span style="color: black;">能够</span><span style="color: black;">保留</span>为网络格式,<span style="color: black;">这般</span><span style="color: black;">能够</span>在不丢失太多颜色信息的前提下<span style="color: black;">保留</span>到一个比较小的文件。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/MtvYxrdTFiaiagV6vicZkVQqSAVzyNHpiaQPTic8V6aBR9MJOEU1kZicgia4ciazmI2WzBIdAHAq0h4yGxH8Rnq8I9ibR0Q/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">最后</span>效果图:</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">琢磨出一套适合自己的工作流程<span style="color: black;">能够</span>大大<span style="color: black;">加强</span>工作效率,工作流程是为了<span style="color: black;">能够</span><span style="color: black;">尽可能</span><span style="color: black;">掌控</span><span style="color: black;">每一个</span><span style="color: black;">过程</span>中的<span style="color: black;">每一个</span>环节和设置,否则会花<span style="color: black;">海量</span>的时间来测试来猜测<span style="color: black;">最后</span>效果会是<span style="color: black;">怎样</span>,这是浪费时间的做法。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">研究</span>论文作图教程论坛:www.scidrawing.com</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
可以发布外链的网站 http://www.fok120.com/
页:
[1]