宣传名词解释合集!战斗人员做好准备!
<img src="https://mmbiz.qpic.cn/mmbiz_jpg/NnibTpgkQslUBFf35PsIPiapibl25QgvKVPrUy8zJic9iakL8ZiaPYZo61XzZs2icEUBvWGenMOcTvSb3VvFicFpp9k20g/640?wx_fmt=jpegwxfrom=5wx_lazy=1wx_co=1&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><span style="color: black;">鉴于<span style="color: black;">非常多</span><span style="color: black;">伴侣</span><span style="color: black;">暗示</span><span style="color: black;">宣传</span><span style="color: black;">关联</span>的理论、概念太杂太多,难以辨别什么是重点,<span style="color: black;">因此呢</span>,<span style="color: black;">咱们</span>将【参考书中的重要<span style="color: black;">宣传</span>学<span style="color: black;">关联</span>理论】和【参考书以外的重要<span style="color: black;">宣传</span>学<span style="color: black;">关联</span>理论】中可能考察的知识点进行了整理,并以名词解释的形式进行呈现。<span style="color: black;">咱们</span><span style="color: black;">期盼</span>能帮<span style="color: black;">大众</span>盘点出这些常考的概念和理论,查漏补缺,<span style="color: black;">同期</span><span style="color: black;">供给</span><span style="color: black;">更加多</span>拓展性、前沿性的内容,从而在这一学科的准备上更加清晰和快捷。</span><span style="color: black;">内容<strong style="color: blue;"><span style="color: black;">包含</span>但不限于理论的定义、变化等<span style="color: black;">关联</span>拓展</strong>以及<strong style="color: blue;">结合案例</strong>进行说明,是<span style="color: black;">能够</span>直接进行背诵的大合集!</span><span style="color: black;"><span style="color: black;">第1</span>期万字合集速速查收!</span><img src="https://mmbiz.qpic.cn/mmbiz_png/icpia2diacvzn9VfWFlabtu9eSW8Kn5n5X2J7LZFswPQukGPs4uBcJVhujvuQtGwV5ranusBJL9dpOPImPOGP9wpQ/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">宣传</span><span style="color: black;">基本</span>概念</strong></span></p><span style="color: black;"><span style="color: black;"><strong style="color: blue;">1、卷入度</strong></span></span><span style="color: black;">卷入度这一概念最早由库拉格曼提出。卷入度是顾客对<span style="color: black;">制品</span>、品牌的参与力度,<span style="color: black;">详细</span>表现为对<span style="color: black;">制品</span>或品牌的关心程度。卷入度由情景卷入、<span style="color: black;">连续</span>卷入和反应卷入三部分<span style="color: black;">构成</span>,<span style="color: black;">按照</span>卷入对象的<span style="color: black;">区别</span>,可把卷入度分为<span style="color: black;">宣传</span>卷入、<span style="color: black;">制品</span>卷入和购买决策卷入;<span style="color: black;">按照</span>卷入程度的<span style="color: black;">区别</span>,卷入度可分为高卷入和低卷入。低卷入度表现为消费者对品牌<span style="color: black;">评定</span><span style="color: black;">无</span>兴趣,消费者购买<span style="color: black;">制品</span>的决策所需的思考时间<span style="color: black;">亦</span>比较短;高卷入度<span style="color: black;">表现</span>为消费者对<span style="color: black;">制品</span><span style="color: black;">宣传</span>和品牌<span style="color: black;">评定</span>更为关注。<span style="color: black;">倘若</span>顾客卷入度强,<span style="color: black;">那样</span>宣传<span style="color: black;">宣传</span>和<span style="color: black;">制品</span>信息展示的说服力就<span style="color: black;">加强</span>。</span><span style="color: black;">品牌能够从品牌定位、<span style="color: black;">创立</span>与消费者的良好沟通、<span style="color: black;">守护</span>忠实客户、构建品牌文化、整合营销传播和利用形象代言人等方面入手<span style="color: black;">加强</span>消费者卷入度。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>蕉下携代言人周杰伦等明星发布了品牌<span style="color: black;">宣传</span>片《简单爱》,讲述品牌故事,<span style="color: black;">便是</span>一种<span style="color: black;">提高</span>卷入度的做法。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">2、<span style="color: black;">宣传</span>诉求</strong></span></span><span style="color: black;">又<span style="color: black;">叫作</span><span style="color: black;">宣传</span>主题,科特勒等人认为,广告诉求是一种<span style="color: black;">知道</span>地表达某种利益、激励、认同或理由,用于说服消费者购买该<span style="color: black;">制品</span>的表达方式。<span style="color: black;">宣传</span>要实现有效的诉求,<span style="color: black;">必要</span>满足三个<span style="color: black;">要求</span>,即正确的诉求对象、正确的诉求重点以及正确的诉求<span style="color: black;">办法</span>。其中理性/感性二元框架是在营销<span style="color: black;">科研</span>和实践中运用最为广泛的<span style="color: black;">宣传</span>诉求<span style="color: black;">归类</span>模型。</span><span style="color: black;"><span style="color: black;">详细</span>而言,理性诉求指的是<span style="color: black;">经过</span>传递<span style="color: black;">制品</span>信息来改变消费者对品牌的认知,更适用于以工具性和功能性为<span style="color: black;">重点</span>消费特征的实用品;而感性诉求则指<span style="color: black;">经过</span>激发消费者对<span style="color: black;">制品</span>的情感来影响消费者的态度和购买<span style="color: black;">行径</span>,更适用于以情感和审美体验为<span style="color: black;">重点</span>消费特征的享乐品。<span style="color: black;">宣传</span>诉求的<span style="color: black;">办法</span><span style="color: black;">包含</span>比较法、双面论证、恐惧诉求、性诉求、幽默诉求、潜<span style="color: black;">认识</span>诉求以及更小众新颖的“丧文化”诉求等。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>自然堂“我本来就很美”、抖音“记录美好生活”、B站<span style="color: black;">导致</span><span style="color: black;">热榜</span>的宣传片《后浪》等营销<span style="color: black;">宣传</span>都是采用感性诉求拉近与日标用户的心理距离,从而达到说服。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">3、<span style="color: black;">宣传</span>创意</strong></span></span><span style="color: black;"><span style="color: black;">宣传</span>创意从动态的<span style="color: black;">方向</span>去理解,是<span style="color: black;">宣传</span>创作者对<span style="color: black;">宣传</span>活动进行的创造性的思维活动,即Creation;从静态的<span style="color: black;">方向</span>看,<span style="color: black;">宣传</span>创意是为了达到<span style="color: black;">宣传</span>目的,对<span style="color: black;">将来</span><span style="color: black;">宣传</span>的主题、内容和表现形式所提出的创造性的主意,俗<span style="color: black;">叫作</span>为’,即Idea。广义来讲,<span style="color: black;">宣传</span>创意包“点子”含<span style="color: black;">宣传</span>活动中的创造性思维,涵盖<span style="color: black;">宣传</span>营销活动的全流程,从战略到战术到<span style="color: black;">详细</span>的<span style="color: black;">宣传</span>媒介等。狭义来看,<span style="color: black;">宣传</span>创意仅指<span style="color: black;">经过</span>大胆新奇的手法来创造与众<span style="color: black;">区别</span>的视听效果,从而最大程度地吸引消费者。<span style="color: black;">宣传</span>创意,以营销为<span style="color: black;">目的</span>、以<span style="color: black;">宣传</span>为载体,以文化为源头、以创新为<span style="color: black;">基本</span>,依赖于人的想象力与创造力。</span><span style="color: black;">其<span style="color: black;">重点</span><span style="color: black;">办法</span><span style="color: black;">包含</span>脑力激荡法、启发构思法、顿悟构思法、辐射构思法、二旧化一新法、J·W杨创意产生法和水平思考法等。<span style="color: black;">宣传</span>创意的成功对<span style="color: black;">宣传</span>效果的达成和品牌形象的构建<span style="color: black;">拥有</span>重要<span style="color: black;">道理</span>。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>杜蕾斯的创意海报和文案是经典的<span style="color: black;">宣传</span>创意案例,为其品牌营销<span style="color: black;">供给</span>了巨大效益</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">4、<span style="color: black;">宣传</span>艺术</strong></span></span><span style="color: black;"><span style="color: black;">所说</span><span style="color: black;">宣传</span>艺术<span style="color: black;">指的是</span>为商品<span style="color: black;">营销</span>目的而进行的表现艺术,是一种有<span style="color: black;">知道</span>目的、在<span style="color: black;">非常多</span><span style="color: black;">要求</span>限制下的创造性实用艺术形式。<span style="color: black;">宣传</span>艺术是现代艺术中分离出来的一种独特形式,几乎<span style="color: black;">触及</span>到现代所有艺术<span style="color: black;">行业</span>,<span style="color: black;">包含</span>绘画、摄影、文学、音乐、<span style="color: black;">扮演</span>和雕塑等,是现代艺术林中灿烂的一枝,并且有其<span style="color: black;">自己</span>的特点和发展规律:<span style="color: black;">宣传</span>的创造与表现都是为了推动商品<span style="color: black;">营销</span>,<span style="color: black;">因此呢</span><span style="color: black;">宣传</span>艺术只是一种盈利的手段;并且<span style="color: black;">宣传</span>艺术作品的个性、风格<span style="color: black;">首要</span><span style="color: black;">表现</span>为企业、商品和<span style="color: black;">宣传</span>对象的个性与风格,在创作上相比其他艺术形式<span style="color: black;">拥有</span>更低的自由性。</span><span style="color: black;">智能时代下媒介技术的发展<span style="color: black;">亦</span>使得<span style="color: black;">宣传</span>艺术呈现新的表现形式,但智能技术虽然为<span style="color: black;">宣传</span>艺术创新<span style="color: black;">供给</span>了机遇,但<span style="color: black;">亦</span>应该依旧<span style="color: black;">保持</span><span style="color: black;">宣传</span>艺术的人文主义导向,借助技术辅助艺术创意表达,始终保持人性化的触觉,而不是冰冷的“程序化创意”。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>可口可乐最新<span style="color: black;">全世界</span>创意<span style="color: black;">宣传</span>片《杰作 / Masterpiec》,<span style="color: black;">经过</span>现实与虚拟的无缝衔接,展现了一场博物馆里的奇想之旅,正是借助人工智能技术实现的<span style="color: black;">宣传</span>艺术。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">5、<span style="color: black;">宣传</span>策划</strong></span></span><span style="color: black;"><span style="color: black;">宣传</span>策划,又<span style="color: black;">叫作</span><span style="color: black;">宣传</span>企划,是在市场调查<span style="color: black;">科研</span><span style="color: black;">基本</span>上,对<span style="color: black;">宣传</span>整体活动或某一方面活动的预先设想和策划。<span style="color: black;">宣传</span>策划书把在<span style="color: black;">宣传</span>活动中所要采取的一切<span style="color: black;">安排</span>都列出来,指示<span style="color: black;">关联</span>人员在特<span style="color: black;">按时</span>间予以执行,它是<span style="color: black;">宣传</span>活动的正式行动文件。一告策划的内容<span style="color: black;">包含</span>确市场分析、定<span style="color: black;">宣传</span><span style="color: black;">目的</span>、<span style="color: black;">知道</span><span style="color: black;">宣传</span>对象、提炼<span style="color: black;">宣传</span>主题、<span style="color: black;">宣传</span>创意表现、制定<span style="color: black;">宣传</span>战略、进行<span style="color: black;">宣传</span>预算、<span style="color: black;">宣传</span>计划实施和<span style="color: black;">宣传</span>效果<span style="color: black;">评定</span>总结。</span><span style="color: black;">进入到新<span style="color: black;">媒介</span>的时代,<span style="color: black;">宣传</span>传播环境<span style="color: black;">出现</span>变化,<span style="color: black;">因此呢</span><span style="color: black;">宣传</span>策划<span style="color: black;">亦</span>应“因时而动,因势而”,数字<span style="color: black;">媒介</span>时代<span style="color: black;">宣传</span>用户互动性<span style="color: black;">加强</span>,<span style="color: black;">宣传</span>营销<span style="color: black;">途径</span><span style="color: black;">增加</span>,<span style="color: black;">宣传</span>策划<span style="color: black;">不该</span>仅仅关注单则内容本身,而应利用整合营销<span style="color: black;">途径</span>、诉诸情感等方式致力于品牌<span style="color: black;">宣传</span>的打造,以品牌调性而非单则<span style="color: black;">宣传</span><span style="color: black;">制品</span>内容来击穿用户心智。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">6、脑力激荡法</strong></span></span><span style="color: black;">脑力激荡法,又<span style="color: black;">叫作</span>头脑风暴法,该理论于1938年由美国学者奥斯朋所创。该理论指的是创意者们利用创造性想法为手段进行集体思考,使自己能够发挥最大的想象力,利用某一个灵感激发另一个灵感的方式,产生创造性想法与构思,并从中<span style="color: black;">选取</span>最佳<span style="color: black;">处理</span>问题的途径。</span><span style="color: black;">其实施的方式有集体思考与个别思考两种。般<span style="color: black;">所说</span>的脑力激荡法即指集体思考的方式。脑力激荡中有四项基本规则,分别是追求数量、禁止批评、提倡独特的想法、综合并改善设想,它们用于减轻成员中的群体<span style="color: black;">控制</span>力,从而激发设想,并且<span style="color: black;">加强</span>众人的总体创造力。其实施的<span style="color: black;">详细</span>原则是:延缓批判,禁止批评欢迎自由运转异想天开、构想越多越好。头脑风暴法已<span style="color: black;">作为</span>当下<span style="color: black;">宣传</span>行业创意策划的一个重要环节,在<span style="color: black;">宣传</span><span style="color: black;">机构</span>和互联网<span style="color: black;">机构</span>的创意实施中尤为<span style="color: black;">平常</span>。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">7、水平思考法</strong></span></span><span style="color: black;">是英国心理学家爱德华·德·波诺针对<span style="color: black;">规律</span>思维提出的思考法,<span style="color: black;">亦</span><span style="color: black;">叫作</span>为发散式思维法、横向思考法,是一种<span style="color: black;">促进</span>创意产生的创造性思维<span style="color: black;">办法</span>,<span style="color: black;">需求</span>创意者摆脱某种事物的固有模式,从多<span style="color: black;">方向</span>多侧面去观察和思考一件事,善于<span style="color: black;">捉捕</span>偶然<span style="color: black;">出现</span>的构想,从而产生意料不到的“创意”。水平思考法基本原则<span style="color: black;">包含</span>摆脱固有观念的<span style="color: black;">捆绑</span>、“异化”的看待事物、不<span style="color: black;">需求</span>每一步都正确、<span style="color: black;">注重</span>偶然事件的<span style="color: black;">出现</span>。与垂直思考法<span style="color: black;">区别</span>,水平思考法不是<span style="color: black;">太多</span>地<span style="color: black;">思虑</span>事物的确定性,而是<span style="color: black;">思虑</span>它多种<span style="color: black;">选取</span>的可能性。</span><span style="color: black;">正如丹·E·舒尔茨在其《<span style="color: black;">宣传</span>运动策略新论》一书中所描述的,水平思考法就像挖洞时跳出原有洞穴再去<span style="color: black;">另一</span>挖一个或<span style="color: black;">更加多</span>的洞。互联网时代中,传播场域中的重头戏<span style="color: black;">已然</span>从传统<span style="color: black;">媒介</span>追求的对集体的无远弗届,<span style="color: black;">转</span>为新<span style="color: black;">媒介</span>助推带来的个人的随心所欲,<span style="color: black;">因此呢</span>特立独行的水平思考法或许会比按部就班的垂直思考法<span style="color: black;">得到</span>更高的受众契合度。</span><img src="https://mmbiz.qpic.cn/mmbiz_jpg/NnibTpgkQslU4cK45ECiatY8CSiatE4ibH9TLY0Tn4drac3I0hudzKENxLiaGtdkI56nS9cDon9RImv9hMlceusRYug/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/icpia2diacvzn9VfWFlabtu9eSW8Kn5n5X2J7LZFswPQukGPs4uBcJVhujvuQtGwV5ranusBJL9dpOPImPOGP9wpQ/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">宣传</span>创意理论</strong></span></p><span style="color: black;"><span style="color: black;"><strong style="color: blue;">1、<span style="color: black;">宣传</span>定位</strong></span></span><span style="color: black;"><span style="color: black;">宣传</span>定位由美国营销专家阿尔·里斯和杰克·特劳特于20世纪70年代在《定位:攻心之战》一书中提出,<span style="color: black;">指的是</span>广告主<span style="color: black;">经过</span><span style="color: black;">宣传</span>活动,使企业或品牌在消费者心目中确定位置的一种<span style="color: black;">办法</span>。其策略<span style="color: black;">通常</span><span style="color: black;">包含</span>强势定位、<span style="color: black;">优良</span>定位和独特<span style="color: black;">归类</span>等。目的<span style="color: black;">便是</span>要在<span style="color: black;">宣传</span>宣传中,为企业和<span style="color: black;">制品</span>创造、培养<span style="color: black;">必定</span>的<span style="color: black;">特殊</span>,树立独特的市场形象,从而满足<span style="color: black;">目的</span>消费者的某种<span style="color: black;">必须</span>和偏爱,以促进企业<span style="color: black;">制品</span><span style="color: black;">营销</span>服务。<span style="color: black;">宣传</span>定位理论经历了USP、形象<span style="color: black;">宣传</span>、<span style="color: black;">宣传</span>定位和系统形象<span style="color: black;">宣传</span>定位四个<span style="color: black;">周期</span>。该概念的提出<span style="color: black;">始终</span>受业界关注,越来越多的企业运用市场定位,使其<span style="color: black;">作为</span>参与现代市场竞争的有力武器。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>“王老吉”--“怕上火,就喝王老去”这一<span style="color: black;">宣传</span>语就<span style="color: black;">知道</span>定位了将该品牌的凉茶功效与观念,给消费者留下深刻印象。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">2、USP理论</strong></span></span><span style="color: black;">Unique Selling Proposition,又<span style="color: black;">叫作</span>独特的<span style="color: black;">营销</span>主张理论,由美国<span style="color: black;">宣传</span>大师罗瑟·瑞夫斯于20世纪50年代初期提出。USP理论指<span style="color: black;">宣传</span>要把<span style="color: black;">重视</span>力集中于商品的特点及消费者权益之上,强调在<span style="color: black;">宣传</span>中要<span style="color: black;">重视</span>商品之间的差异,主张在对<span style="color: black;">制品</span>和<span style="color: black;">目的</span>消费者进行<span style="color: black;">科研</span>的<span style="color: black;">基本</span>上,寻找<span style="color: black;">制品</span><span style="color: black;">特殊</span>中最为独特但<span style="color: black;">同期</span>又符合消费者<span style="color: black;">必须</span>的部分,<span style="color: black;">做为</span><span style="color: black;">宣传</span>主题。该理论<span style="color: black;">重点</span>具备三个基本要点,一是利益承诺,强调<span style="color: black;">制品</span>有<span style="color: black;">那些</span><span style="color: black;">详细</span>特殊功效和能给消费者<span style="color: black;">供给</span><span style="color: black;">那些</span><span style="color: black;">实质</span>利益;二是独特,<span style="color: black;">亦</span>即竞争对手<span style="color: black;">没法</span>或<span style="color: black;">无</span>提出的<span style="color: black;">独一</span>性,三是强而有力,集中在某一个点上以达到打动消费者购买的目的。</span><span style="color: black;">USP理论是<span style="color: black;">宣传</span>发展历史上最早提出的的一个<span style="color: black;">拥有</span>广泛深远影响的<span style="color: black;">宣传</span>创意理论,并且在当今时代依旧<span style="color: black;">拥有</span>价值,经过<span style="color: black;">持续</span>丰富和发展,它不仅能<span style="color: black;">帮忙</span>企业<span style="color: black;">营销</span><span style="color: black;">制品</span>,还肩负起打造和增长品牌资产的新的使命。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>饮品品牌“元气森林”将“0糖0脂0卡”<span style="color: black;">做为</span>核心卖点,<span style="color: black;">经过</span>反复强调这一独特且准确的特点,在气泡水市场<span style="color: black;">独霸</span>一席之地。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">3、整合营销传播</strong></span></span><span style="color: black;">IntegratedMarketingCommunication,简<span style="color: black;">叫作</span>IMC。1991年,美国教授唐·舒尔茨提出了“整合营销传播”概念,他认为整合营销传播是一个“管理与<span style="color: black;">供给</span>给顾客<span style="color: black;">或</span>前在顾客的<span style="color: black;">制品</span>或服务<span style="color: black;">相关</span>的所有<span style="color: black;">源自</span>的信息的流程”。其核心思想是将与企业进行市场营销<span style="color: black;">相关</span>的一切传播活动一元化,一方面把<span style="color: black;">宣传</span>、促销、公关、直销、ci、包装等涵盖于营销活动内;另一方面则使企业能够将同意的传播<span style="color: black;">新闻</span>传递给顾客。其特点在于:以受众为中心,主动创造营销环境,以品牌建设为核心,<span style="color: black;">提高</span>品牌吸引力;综合运用传播手段,形成传播合力;关注企业动态长远发展。新<span style="color: black;">媒介</span>时代,整合营销在技术加持、传播赋权的大环境下呈现新形态:互动加强沉浸体验、把握意见领袖粉丝效应、跨界联合正和博弈等。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>洗护家清品牌德佑发起“净全力,享生活”的主题营销,<span style="color: black;">经过</span>官宣高人气明星代言人、“天猫大牌日、天猫超市大牌狂欢”IP联动、线下<span style="color: black;">宣传</span>刷屏等整合营销玩法,强化“爱干净的人都在用德佑”这一品牌认知的<span style="color: black;">同期</span>,成功实现品牌的超级<span style="color: black;">揭发</span>。</span><span style="color: black;"><strong style="color: blue;">4、AIDMA模型</strong></span><span style="color: black;">1898年,埃尔莫-刘易斯提出了<span style="color: black;">评定</span><span style="color: black;">宣传</span>效果的经典模型一AIDA模型,1925年,爱德华.斯特朗对AIDA模型进行了修正,<span style="color: black;">增多</span>了“记忆” (memory) <span style="color: black;">周期</span>,由此AIDMA模型<span style="color: black;">作为</span>经典的<span style="color: black;">宣传</span>效果<span style="color: black;">评定</span>模型。该模型<span style="color: black;">指的是</span>在消费者从看到<span style="color: black;">宣传</span>,到<span style="color: black;">出现</span>购物<span style="color: black;">行径</span>之间,动态式地引导其心理过程,并将其<span style="color: black;">次序</span>模式化的一种法则,其过程是<span style="color: black;">首要</span>消费者,<span style="color: black;">重视</span>到 (attention) 该<span style="color: black;">宣传</span>,其次感到兴趣 (interest) 而阅读下去,再者产生想买来试一试的欲望 (desire) ,<span style="color: black;">而后</span>记住 (memory) 该<span style="color: black;">宣传</span>的内容最后产生购买<span style="color: black;">行径</span> (action)。这种<span style="color: black;">宣传</span><span style="color: black;">出现</span>功效而引导消费者产生的心理变化,就<span style="color: black;">叫作</span>为AIDMA法则。</span><span style="color: black;">随后,该法则随着互联网发展继续演变为AISAS模式一由电通<span style="color: black;">机构</span>针对互联网与无线应用时代消费者生活形态的变化<span style="color: black;">研发</span>的一种全新的消费者<span style="color: black;">行径</span>分析模型。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">5、AISAS模型</strong></span></span><span style="color: black;">AISAS模型是2015年日本电通集团提出的基于网络购买消费者<span style="color: black;">行径</span>的理论。在网络时代,AIDMA理论<span style="color: black;">已然</span><span style="color: black;">没法</span><span style="color: black;">精细</span>概括消费者典型特征,AISAS模型顺势而生,用以解释新<span style="color: black;">媒介</span>环境带来的营销新趋势。A(Attention)指吸引用户<span style="color: black;">重视</span>、(Interest) 指激发用户对<span style="color: black;">制品</span>与服务的兴趣、S (Search) 指在<span style="color: black;">运用</span>户能够网络上搜索<span style="color: black;">制品</span>与服务<span style="color: black;">关联</span>的信息、A (Action) 做出购买<span style="color: black;">行径</span>、S(Share) 用户自主进行口碑传播。即用户<span style="color: black;">重视</span>到商品、服务或<span style="color: black;">宣传</span>后,对此产生兴趣后便会产生关注,在<span style="color: black;">博客</span>、博客或寻找有<span style="color: black;">运用</span>经验的kol收集<span style="color: black;">制品</span>信息,参考体验者或购买者的意见与感想,对照企业发出的信息做综合判断,产生购买,并将<span style="color: black;">自己</span>感想<span style="color: black;">发布</span>在社交<span style="color: black;">媒介</span>中与他人分享,<span style="color: black;">作为</span><span style="color: black;">制品</span>口碑塑造的信息发布者。</span><span style="color: black;">AISAS模型更适用于“高决策力”的<span style="color: black;">制品</span>如汽车、电子<span style="color: black;">制品</span>、美妆、快闪店或品牌<span style="color: black;">青年</span>化更迭<span style="color: black;">制品</span>的推广。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>花西子美妆借助小红书作者、抖音kol进行<span style="color: black;">制品</span>与品牌营销,提升品牌影响力。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">6、4P理论</strong></span></span><span style="color: black;">1960年,杰罗姆·麦卡锡教授在《<span style="color: black;">基本</span>营销》一书中提出4P营 销理论,即<span style="color: black;">制品</span>、<span style="color: black;">途径</span>(product) 、价格 (price)(place) 、促销 (promotion)。该理论强调注重<span style="color: black;">研发</span>的功能,<span style="color: black;">需求</span><span style="color: black;">制品</span>有独特的卖点;<span style="color: black;">按照</span><span style="color: black;">区别</span>的市场定位,制定<span style="color: black;">区别</span>的价格策略,<span style="color: black;">制品</span>的定价依据企业的品牌战略,注重品牌含金量;注重经销商的培育和<span style="color: black;">营销</span>网络的<span style="color: black;">创立</span>,<span style="color: black;">经过</span>分销商<span style="color: black;">中间商</span>与消费者进行间接联系,注重<span style="color: black;">经过</span>改变<span style="color: black;">营销</span><span style="color: black;">行径</span>来刺激消费者。</span><span style="color: black;">4p理论的提出奠定了管理营销的<span style="color: black;">基本</span>理论框架,但该理论是站在交易的卖方来<span style="color: black;">思虑</span>问题的,是生产导向观念的反映,并<span style="color: black;">无</span><span style="color: black;">表现</span>市场导向和顾客导向。1986年,菲利普·科特勒提出了大营销的6p组<span style="color: black;">恰当</span>论,在4p理论<span style="color: black;">基本</span>上,<span style="color: black;">增多</span>了政治权利 (policypower) 、公共关系 (public relation)。20世纪80年代劳特朋在对4P理论进行扬弃的<span style="color: black;">基本</span>上提出了4C理论,将企业经营者的<span style="color: black;">科研</span>从生产导向转向消费者导向。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>近年来兴起的直播带货核心本质即<span style="color: black;">制品</span>促销,促销手段包括打折、低价以及赠品,契合4P理论中提倡的改变<span style="color: black;">营销</span><span style="color: black;">行径</span>以刺激消费者。</span><span style="color: black;"><strong style="color: blue;">7、4C理论</strong></span><span style="color: black;">1990年,美国的营销专家劳特鹏提出营销的“4C”理论,即需求(consumer wantsand need)、成本(cost)、方便(convenience)、沟通(communication)。它强调企业<span style="color: black;">首要</span>应该把追求顾客满意放在<span style="color: black;">第1</span>位,其次是<span style="color: black;">奋斗</span>降低顾客的购买成本,<span style="color: black;">而后</span>要充分<span style="color: black;">重视</span>到顾客购买过程中的便利性而不是从企业的<span style="color: black;">方向</span>来决定<span style="color: black;">营销</span><span style="color: black;">途径</span>策略,最后还应以消费者为中心实施有效的营销沟通。4C理论是数字化时代营销战略的重要转向,<span style="color: black;">表现</span>了营销从对<span style="color: black;">制品</span>的关注转向了对消费者的关注。</span><span style="color: black;">真正将4C理论发扬光大的,无疑是以用户需求为主导的互联网<span style="color: black;">机构</span>,类似阿里巴巴、腾讯、小米等<span style="color: black;">这般</span>的互联网<span style="color: black;">机构</span>,极其关注用户需求,用户的便利性及体验感等,在竞争中<span style="color: black;">她们</span>都<span style="color: black;">得到</span>了大规模的用户并获益颇丰。在<span style="color: black;">将来</span>,品牌营销<span style="color: black;">不可</span>单独只关注4C理论或4P理论,应该将理论融合运用于数字化营销浪潮,真正为品牌形象塑造服务。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">8、品牌形象理论</strong></span></span><span style="color: black;">20世纪60年代后,<span style="color: black;">伴同</span>着<span style="color: black;">制品</span>时代终结,制定独特的<span style="color: black;">营销</span>主张变得困难。<span style="color: black;">另外</span>,随着生活水平的<span style="color: black;">加强</span>,消费者<span style="color: black;">起始</span>关注心理上的满足。形象时代的建筑师大卫·奥格威提出了著名的品牌形象论。他认为品牌形象不是<span style="color: black;">制品</span>固有的,而是消费者联系<span style="color: black;">制品</span>的质量、价格、历史等,此观念认为每一则<span style="color: black;">宣传</span>都应是对<span style="color: black;">形成</span><span style="color: black;">全部</span>品牌的<span style="color: black;">长时间</span>投资。<span style="color: black;">因此呢</span>每一品牌、每一<span style="color: black;">制品</span>都应发展和投射一个形象。</span><span style="color: black;">其基本要素如下:为塑造品牌服务是<span style="color: black;">宣传</span>最<span style="color: black;">重点</span>的<span style="color: black;">目的</span>,<span style="color: black;">宣传</span><span style="color: black;">便是</span>要力图使品牌<span style="color: black;">拥有</span>并且维持一个高知名度的品牌形象,任何<span style="color: black;">宣传</span>都是对品牌的<span style="color: black;">长时间</span>投资,<span style="color: black;">宣传</span>应该尽力去<span style="color: black;">守护</span>一个好的品牌形象,而<span style="color: black;">不吝</span>牺牲追求短期效益的诉求重点;随着同类<span style="color: black;">制品</span>差异性减小,品牌间同质性增大,消费者<span style="color: black;">选取</span>品牌时所运用的理性就越少,<span style="color: black;">因此呢</span>描绘品牌的形象要比强调<span style="color: black;">制品</span>的<span style="color: black;">详细</span>功能特性更重要,消费者购买时追求的是“实质利益+心理利益”,对某些消费群<span style="color: black;">来讲</span>,<span style="color: black;">宣传</span>尤其应该<span style="color: black;">注重</span>运用形象来满足其心理的需求。</span><span style="color: black;"><strong style="color: blue;">案例:</strong> 瑞幸咖啡<span style="color: black;">选取</span>运动新星谷爱凌<span style="color: black;">做为</span>代言人,谷爱凌的进取精神、<span style="color: black;">青年</span>朝气完美契合了品牌的定位--专业、<span style="color: black;">青年</span>、时尚、健康。</span><span style="color: black;"><strong style="color: blue;">9、固有刺激法</strong></span><span style="color: black;">固有刺激法<span style="color: black;">是由于</span>李奥·贝纳提出的,该理论<span style="color: black;">亦</span>被<span style="color: black;">叫作</span>为“与生俱来的戏剧性”理论。<span style="color: black;">详细</span>指的是,<span style="color: black;">宣传</span>创意最重要的任务是把固有的刺激发掘出来并加以利用,要<span style="color: black;">发掘</span>生产厂家生产这种<span style="color: black;">制品</span>的“<span style="color: black;">原由</span>”以及消费者购买这种<span style="color: black;">制品</span>的“<span style="color: black;">原由</span>”。<span style="color: black;">仅有</span><span style="color: black;">制品</span>和消费者的相互<span style="color: black;">功效</span>,<span style="color: black;">才可</span>够生产出有创意的、吸引人的<span style="color: black;">宣传</span>。</span><span style="color: black;">李奥·贝纳运用固有刺激法最成功的一例广告是他为“绿巨人”做的<span style="color: black;">宣传</span>。此种<span style="color: black;">办法</span>既充满了戏剧性,又带有朴实的特点,能够<span style="color: black;">明显</span><span style="color: black;">制品</span>的“卖点”,抓住消费者眼球。但在运用“固有刺激法”的<span style="color: black;">同期</span>,李奥·贝纳<span style="color: black;">同期</span><span style="color: black;">亦</span>警醒<span style="color: black;">宣传</span>营销人员切勿陷入不证自明、<span style="color: black;">运用</span>夸大之词、舞文弄墨的误区,<span style="color: black;">以避免</span><span style="color: black;">宣传</span>伦理失范现象产生。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>士力架“横扫饥饿,做回自己”、脉动“随时脉动回来”的<span style="color: black;">宣传</span>语皆为“固有刺激法”的<span style="color: black;">表现</span></span><span style="color: black;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">十、</span>实施重心法</strong></span></span><span style="color: black;">20世纪50年代初期,DDB<span style="color: black;">宣传</span><span style="color: black;">机构</span>的创始人威廉·伯恩巴克提出了实施重心法。该创意<span style="color: black;">办法</span>认为,实施<span style="color: black;">宣传</span>讯息战略的“<span style="color: black;">怎样</span>表达”部分更为重要,完全<span style="color: black;">能够</span>独立<span style="color: black;">作为</span>自己的内容。<span style="color: black;">根据</span>他的观点,实施风格在<span style="color: black;">宣传</span>中起决定<span style="color: black;">功效</span>,有效<span style="color: black;">宣传</span>的秘诀便是抓住问题,<span style="color: black;">而后</span>将其变成一个图像刺激而又诚实可信的优点。他认为,<span style="color: black;">宣传</span>的技巧不在于“说什么” (what to do) ,而在于“怎么说”(the way you say)。<span style="color: black;">因此呢</span>周密的<span style="color: black;">宣传</span>实施离不开以下四点:1.尊重受众,<span style="color: black;">宣传</span><span style="color: black;">不可</span>以居高临下的口吻与其意图接触的人交流;2.手法干净、直接,<span style="color: black;">倘若</span><span style="color: black;">不可</span>把想要告诉消费者的内容浓缩成单一目的、主题,<span style="color: black;">宣传</span>就不<span style="color: black;">拥有</span>创新性。3.<span style="color: black;">宣传</span>作品出众,它们<span style="color: black;">必要</span>有自己的个性和风格,强调<span style="color: black;">宣传</span>的独创性和新奇性;4.幽默,这能够有效地吸引他人的<span style="color: black;">重视</span>力,使人得到一种收听、收看和阅读的<span style="color: black;">赔偿</span>。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>蜜雪冰城的魔性主题曲与衍生的米姆传播正说明了幽默对<span style="color: black;">宣传</span>的完美<span style="color: black;">赔偿</span>结果。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">11、ROI法则</strong></span></span><span style="color: black;">是威廉·伯恩克创立的DDB<span style="color: black;">宣传</span>国际有限<span style="color: black;">机构</span><span style="color: black;">按照</span><span style="color: black;">自己</span>创作<span style="color: black;">累积</span>总结出来的一套创意理论。他认为,好的<span style="color: black;">宣传</span>应具备三个基本特质:<span style="color: black;">相关</span>性 (Relevance)、原创性(Originality)、震撼性(Impact)。<span style="color: black;">相关</span>性<span style="color: black;">便是</span><span style="color: black;">宣传</span>创意的主题<span style="color: black;">必要</span>与商品、消费者<span style="color: black;">乃至</span>竞争者密切<span style="color: black;">关联</span>,从而激活情感<span style="color: black;">相关</span>和消费<span style="color: black;">相关</span>;原创性即<span style="color: black;">宣传</span>创意应打破常规、与众<span style="color: black;">区别</span>,触及<span style="color: black;">目的</span>消费者的心灵、寻找诉求的突破口,<span style="color: black;">一般</span>的做法有敢于反传统、巧组旧元素、善抓生活素材,震撼力指<span style="color: black;">宣传</span>作品在瞬间<span style="color: black;">导致</span>受众<span style="color: black;">重视</span>并在心灵深处产生震动的效力,由此<span style="color: black;">得到</span>用户认同好感度,为<span style="color: black;">长时间</span>转化打<span style="color: black;">基本</span>。该理论的创作者伯恩巴克是<span style="color: black;">宣传</span>唯情派的旗手,是艺术派<span style="color: black;">宣传</span>大师,他认为<span style="color: black;">宣传</span>是说服的艺术,<span style="color: black;">宣传</span>“怎么说”比<span style="color: black;">宣传</span>“说什么”更重要。</span><span style="color: black;"><strong style="color: blue;">12、CIS理论</strong></span><span style="color: black;">是Corporate ldentity System的简<span style="color: black;">叫作</span>,即企业形象战略,或企业识别系统,指统一而独特的企业理念,以企业理念为<span style="color: black;">指点</span>的<span style="color: black;">行径</span>活动及视觉设计所<span style="color: black;">形成</span>的展现企业形象的系统,由MI(理念识别Mind Iclentity)、 BI(<span style="color: black;">行径</span>识别Behavior ldentity)、 VI(视觉识别Visual ldentity)三方面<span style="color: black;">构成</span>。</span><span style="color: black;">在CIS的三大<span style="color: black;">形成</span>中,其核心是Ml,它是<span style="color: black;">全部</span>CIS的最高决策层,给<span style="color: black;">全部</span>系统奠定了理论<span style="color: black;">基本</span>,并<span style="color: black;">经过</span>BI与VI表达出来。MIS是企业识别系统的核心与原动力,属于思想文化的<span style="color: black;">认识</span>层面,其<span style="color: black;">重点</span>内容<span style="color: black;">包含</span>企业精神,企业价值观,企业文化,企业信条,经营理念,经营方针,市场定位,产业<span style="color: black;">形成</span>,组织体制,管理原则,社会责任和发展规划等。BIS是以<span style="color: black;">知道</span>而完善的经营理念为核心,显现至企业内部的制度、管理、教育等<span style="color: black;">行径</span>,并扩散回馈社会的公益活动、公共关系等动态识别形式。VIS是运用系统的、统一的视觉符号系统,对外传达企业的经营理念与情报信息,是企业识别系统中最具传播力与感染力的要素,它接触的层面最广泛,可快速而<span style="color: black;">知道</span>地达成认知与识别的目的。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">13、AIDA模式</strong></span></span><span style="color: black;">AIDA模式(爱达模式) 是世界著名推销专家海英兹·姆·戈得曼<span style="color: black;">按照</span>消费者的购买心理总结提出的模式。这一模式被<span style="color: black;">叫作</span>为是推销成功的四大法则之一,他将消费者购买心理过程分为四个<span style="color: black;">周期</span>,分别是:Attention,即<span style="color: black;">导致</span><span style="color: black;">重视</span>一-Interest ,即诱发兴趣一-D为Desire,即刺激欲望一-Action,即促成购买。而其中最重要的一步,是<span style="color: black;">导致</span>消费者的<span style="color: black;">重视</span>。</span><span style="color: black;">进入社会化营销时代,AIDA仍有其适用性。<span style="color: black;">宣传</span>营销的手段和方式拓展,为<span style="color: black;">制品</span>和<span style="color: black;">宣传</span>商<span style="color: black;">供给</span><span style="color: black;">更加多</span>平台和<span style="color: black;">途径</span>吸引消费者<span style="color: black;">重视</span>。后有学者对该法则进行了补充,从<span style="color: black;">区别</span>的<span style="color: black;">方向</span><span style="color: black;">增多</span>了“记忆”Memory、“产生信任”conviction和“感到满意”satisfaction等内容,<span style="color: black;">作为</span>AIDMA、AIDCA、AIDSA模型后还有日本学者还将其发展为AISAS模型。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>宝马X1某则<span style="color: black;">宣传</span>语为“不知不觉中你可能<span style="color: black;">已然</span>花掉了一辆宝马X1!新BMWX1低日供仅需36元起!”<span style="color: black;">经过</span>低价的方式吸引消费者<span style="color: black;">重视</span>,刺激消费者的购买欲望。</span><img src="https://mmbiz.qpic.cn/mmbiz_jpg/NnibTpgkQslU4cK45ECiatY8CSiatE4ibH9TXhUeQqZq7GA9ibAAorCzSCiaLlXuL2tHicveIwVr7ElWjzgvHr4XpzgNQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/icpia2diacvzn9VfWFlabtu9eSW8Kn5n5X2J7LZFswPQukGPs4uBcJVhujvuQtGwV5ranusBJL9dpOPImPOGP9wpQ/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">品牌<span style="color: black;">关联</span>概念</strong></span></p><span style="color: black;"><span style="color: black;"><strong style="color: blue;">1、品牌资产</strong></span></span><span style="color: black;">品牌资产最早是在20世纪80年代在营销<span style="color: black;">科研</span>和实践<span style="color: black;">行业</span>新出的一个重要概念,指的是消费者关于品牌的知识,它是<span style="color: black;">相关</span>品牌的所有营销活动给消费者<span style="color: black;">导致</span>的心理事实。</span><span style="color: black;">品牌资产由品牌名字、<span style="color: black;">制品</span>类别、<span style="color: black;">制品</span><span style="color: black;">评估</span>和<span style="color: black;">相关</span>物的联想<span style="color: black;">形成</span>。品牌名字与<span style="color: black;">制品</span>类别的联想被<span style="color: black;">叫作</span>为品牌<span style="color: black;">认识</span>,品牌名字与<span style="color: black;">相关</span>物的联想<span style="color: black;">构成</span>品牌联想,品牌名字与<span style="color: black;">制品</span><span style="color: black;">评估</span>的联想<span style="color: black;">构成</span>消费者主观质量和品牌态度。品牌资产有以下四个特点: 品牌资产是无形的、以品牌名字为核心、品牌资产容易影响消费者的购买<span style="color: black;">行径</span>及营销活动的反应,品牌资产依<span style="color: black;">附着</span>消费者,而非依<span style="color: black;">附着</span><span style="color: black;">制品</span>。品牌资产因市场和消费者的品牌经验变化而变化,有正资产和负资产之分。<span style="color: black;">针对</span>品牌资产的<span style="color: black;">守护</span>和<span style="color: black;">提高</span>,<span style="color: black;">能够</span><span style="color: black;">经过</span><span style="color: black;">创立</span>品牌知名度、维持品牌忠诚度、 <span style="color: black;">创立</span>品质认知度、<span style="color: black;">创立</span>品牌联想进行。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">2、品牌联想</strong></span></span><span style="color: black;">品牌联想指的是消费者对品牌或<span style="color: black;">制品</span>的联想,<span style="color: black;">亦</span>是象征性的和抽象的品牌受众记忆,是消费者看到<span style="color: black;">必定</span>品牌时,从它的记忆中所能被<span style="color: black;">诱发</span>出对该品牌的任何想法。<span style="color: black;">包含</span>感觉、经验、<span style="color: black;">评估</span>、品牌定位等。品牌联想分为三个层次:品牌属性联想、品牌利益联想和品牌态度。</span><span style="color: black;">品牌属性联想指的是<span style="color: black;">针对</span><span style="color: black;">制品</span>或服务<span style="color: black;">特殊</span>的联想,<span style="color: black;">例如</span>消费者所分为的<span style="color: black;">制品</span>和服务什么;品牌利益联想指的是消费者认为某一品牌<span style="color: black;">制品</span>或服务属性能给他带来的价值和<span style="color: black;">道理</span>;品牌态度指的是消费者对品牌的总体<span style="color: black;">评估</span>。品牌联想的价值是便于信息筛选、实现品牌差异化、<span style="color: black;">诱发</span>情感共振。</span><span style="color: black;">新<span style="color: black;">媒介</span>时代,<span style="color: black;">仅有</span>强化对品牌联想的记忆<span style="color: black;">才可</span>打动消费者的心,企业在营销活动中,应<span style="color: black;">经过</span>讲述品牌故事、借助品牌代言人等方式强化消费者对品牌的记忆。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">3、品牌个性</strong></span></span><span style="color: black;">20世纪50年代,对品牌内涵的进一步挖掘,美国Grey<span style="color: black;">宣传</span><span style="color: black;">机构</span>提出了“品牌性格哲学”,日本小林太三郎教授提出了“企业性格论”,从而形<span style="color: black;">成为了</span><span style="color: black;">宣传</span>创意策略中的另一种后起的、充满生命力新策略流派-一品牌个性论。</span><span style="color: black;">该策略理论在回答<span style="color: black;">宣传</span>“说什么”的问题“说形时,认为<span style="color: black;">宣传</span>不只是“说利益”、象”,而更要“说个性”。由品牌个性来促进品牌形象的塑造,<span style="color: black;">经过</span>品牌个性吸引特定人群。这一理论强调品牌个性,品牌应该人格化,以期给人留下深刻的印象;应该寻找和<span style="color: black;">选取</span>能<span style="color: black;">表率</span>品牌个性的象征物,<span style="color: black;">运用</span>核心图案和特殊文字造型表现品牌的特殊个性。<span style="color: black;">仅有</span>独特的品牌个性才<span style="color: black;">能够</span>培育出众多的品牌忠诚者;<span style="color: black;">仅有</span>致力于创造个性化品牌的企业,在创新、<span style="color: black;">提高</span>品牌档次和开拓更大市场空间上<span style="color: black;">才可</span>取得更大的成功。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">4、品牌态度</strong></span></span><span style="color: black;">品牌态度<span style="color: black;">指的是</span>消费者<span style="color: black;">经过</span>学习和强化习得的以一种<span style="color: black;">爱好</span>或不<span style="color: black;">爱好</span>的方式对品牌<span style="color: black;">出现</span>反应的习惯性倾向,是形成消费者的品牌<span style="color: black;">行径</span>的<span style="color: black;">基本</span>,表现了消费者对一个品牌的总体<span style="color: black;">评估</span>,是最抽象的、但又是层次最高的品牌联想。</span><span style="color: black;">品牌态度<span style="color: black;">包含</span>认知、情感、<span style="color: black;">行径</span>倾向三种<span style="color: black;">成份</span>。认知<span style="color: black;">成份</span>是消费者对品牌的<span style="color: black;">相关</span>要素的<span style="color: black;">评估</span>,是消费者的品牌知识、对品牌的信念和印象的总和,是品牌态度的有<span style="color: black;">认识</span>思考的部分。情感<span style="color: black;">成份</span>是<span style="color: black;">心情</span>以及<span style="color: black;">爱好</span>与否的感觉,并不总以客观事实为<span style="color: black;">基本</span>。<span style="color: black;">行径</span><span style="color: black;">成份</span>是消费者<span style="color: black;">行径</span>的准备状态,表现为对品牌的趋避反应,是消费者<span style="color: black;">行径</span>意图。</span><span style="color: black;">消费者的品牌态度<span style="color: black;">一般</span>取决于对品牌<span style="color: black;">相关</span>属性和品牌价值的<span style="color: black;">尤其</span><span style="color: black;">思虑</span>。品牌态度不仅影响消费者的品牌购买意图和购买<span style="color: black;">行径</span>,还影响品牌传播效果,以及消费者对品牌其他方面的认识。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>以希尔顿宾馆为例,消费者对希尔顿的态度,<span style="color: black;">源自</span>于<span style="color: black;">她们</span>认为这个品牌<span style="color: black;">拥有</span><span style="color: black;">她们</span>所期望的连锁旅馆业应<span style="color: black;">拥有</span>的如地理位置、服务质量、价格等。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">营销模式</strong></span></p><span style="color: black;"><span style="color: black;"><strong style="color: blue;">1、跨界营销</strong></span></span><span style="color: black;">跨界营销<span style="color: black;">指的是</span><span style="color: black;">经过</span>整合多种<span style="color: black;">途径</span>终端,向<span style="color: black;">宣传</span>主的<span style="color: black;">目的</span>受众投放定向且<span style="color: black;">精细</span>的个性化<span style="color: black;">宣传</span>信息,<span style="color: black;">经过</span>与消费者的信息互动,达到品牌市场营销的目的的<span style="color: black;">行径</span>。</span><span style="color: black;">“跨界”<span style="color: black;">表率</span>一种新锐的生活态度和审美方式的融合。实质为实现多个品牌从<span style="color: black;">区别</span><span style="color: black;">方向</span>诠释同一个用户特征,让<span style="color: black;">本来</span>毫不相干的元素相互渗透或融合,从而给品牌一种立体感和纵深感。<span style="color: black;">能够</span><span style="color: black;">创立</span>“跨界”关系的<span style="color: black;">区别</span>品牌,<span style="color: black;">必定</span>是互补性而非竞争性品牌。跨界营销在营销思维模式上实现了由<span style="color: black;">制品</span>中心向用户中心的转移,真正<span style="color: black;">保证</span>了以用户为中心的营销理念。</span><span style="color: black;">跨界营销已然<span style="color: black;">作为</span>营销圈内最受欢迎的营销方式之一。跨界营销<span style="color: black;">能够</span><span style="color: black;">经过</span>两个品牌间的相互融合,为品牌带来“1+1>2”的营销效果,近年来,无论是品牌方还是平台方,都在跨界营销方面做出了积极地尝试。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>喜茶x Fendi的跨界营销是近期较为成功的案例之一。</span><span style="color: black;"><strong style="color: blue;">2、盲盒营销</strong></span><span style="color: black;">盲盒,<span style="color: black;">指的是</span>消费者<span style="color: black;">不可</span>提前得知<span style="color: black;">详细</span><span style="color: black;">制品</span>款式的玩具盒子,<span style="color: black;">拥有</span>随机属性。这种诞生于日本的潮玩,最初名字叫mini figures,流行欧美后<span style="color: black;">亦</span><span style="color: black;">起始</span>被<span style="color: black;">叫作</span>作blind box,盲盒营销即是基于这一形式进行商品售卖的一种营销方式。这种营销方式牢牢地抓住了人们追求刺激的心理,加重消费者购买的欲望,尤其是<span style="color: black;">青年</span>群体,<span style="color: black;">她们</span>的消费需求<span style="color: black;">拥有</span>好奇心理、<span style="color: black;">陪同</span>心理、<span style="color: black;">保藏</span>心理以及社交心理等消费诉求,而盲和营销则迎合了这种诉求,在该消费群体中备受欢迎。随着盲盒潮玩市场的<span style="color: black;">持续</span>扩大,[换娃]、厂改娃]和[卖娃]等盲盒玩法<span style="color: black;">亦</span>越来越多。但与此<span style="color: black;">同期</span><span style="color: black;">亦</span>带来一系列问题,如<span style="color: black;">制品</span>品控<span style="color: black;">不外</span>关,质量参差不、对未成年人的消费观产生不良影响等。</span><span style="color: black;"><strong style="color: blue;">案例:</strong>泡泡玛特为盲盒<span style="color: black;">制品</span>的头部品牌,并带动了越来越多品牌采取了这一营销模式,<span style="color: black;">乃至</span>如《乡村爱情》等影视剧<span style="color: black;">亦</span><span style="color: black;">运用</span>了这一方式制作周边<span style="color: black;">制品</span>并<span style="color: black;">同期</span>进行营销。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><span style="color: black;">本期内容结束!</span><span style="color: black;">敬请期待下期合集!</span><span style="color: black;">-<span style="color: black;">end-</span></span><span style="color: black;">荐读</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><a style="color: black;"><span style="color: black;"><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span></span></a><a style="color: black;"><span style="color: black;"><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span></span></a><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
我们有着相似的经历,你的感受我深有体会。 你的见解独到,让我受益匪浅,期待更多交流。 太棒了、厉害、为你打call、点赞、非常精彩等。 真情实感,其含义为认真了、走心了的意思,是如今的饭圈常用语。
页:
[1]