219mze 发表于 2024-7-5 21:51:12

3ds Max 2025 / Maya 2025全新看点都在这!


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">近期</span>,Autodesk发布了3ds Max 2025和Maya 2025的更新。让<span style="color: black;">咱们</span><span style="color: black;">一块</span>来看一看它们新增了<span style="color: black;">那些</span>亮点功能吧。</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">1、</span>3ds Max 2025</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.改进OCIO颜色管理</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">OpenColorIO <span style="color: black;">此刻</span>是新场景中默认的颜色管理模式。<span style="color: black;">这般</span>便可更<span style="color: black;">容易</span>地实现现代颜色管道。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q2.itc.cn/images01/20240402/71ac3de596234a2f9b8050d832f226b0.png" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2.更新全局搜索功能</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">全局搜索更便捷,可<span style="color: black;">供给</span>扩展功能,例如,<span style="color: black;">表示</span><span style="color: black;">近期</span><span style="color: black;">运用</span>的 5 项、<span style="color: black;">运用</span><span style="color: black;">工具</span>动画演示扩展<span style="color: black;">表示</span>结果、<span style="color: black;">经过</span>双击<span style="color: black;">起步</span>命令以及能够停靠搜索窗口。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q8.itc.cn/images01/20240402/46981b3e76864cfcb1d9c1f506bd568c.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">3.优化重新拓扑<span style="color: black;">工具</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">更新后的 3ds Max 重新拓扑<span style="color: black;">工具</span>将“预处理”和“OpenVDB 重新划分网格”<span style="color: black;">做为</span>独立进程引入,并改进了<span style="color: black;">运用</span> Autodesk ReForm 时的处理时间。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q9.itc.cn/images01/20240402/cf675c86239e4019b3097595cce30e62.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">4.新增菜单编辑器</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3ds Max 在其新的菜单自定义系统中添加了一个新的“菜单编辑器”。<span style="color: black;">经过</span>新的“菜单编辑器”,您<span style="color: black;">能够</span><span style="color: black;">容易</span>自定义 3ds Max 菜单和四元菜单。<span style="color: black;">经过</span>编辑器,<span style="color: black;">能够</span>添加、重命名或移除菜单和四元菜单项,创建新的分隔符和子菜单,并重新排序菜单。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q4.itc.cn/images01/20240402/36b3c34bceba463892d66748c171e0b4.png" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3ds Max <span style="color: black;">拥有</span>完全更新的菜单系统,<span style="color: black;">此刻</span>可以<span style="color: black;">保留</span>自定义菜单配置,并在升级后在将来的版本中<span style="color: black;">运用</span>它们。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">5.更新USD插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">美工人员<span style="color: black;">能够</span><span style="color: black;">经过</span>更新的通用场景描述 (USD) 插件导入动画,<span style="color: black;">包含</span>已设置动画的灯光和摄影机以及混合图形。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">6.更新Arnold插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3ds Max 2025 附带 MAXtoA 5.7.0.0,其中引入了 Arnold 7.3.0.0 核心。<span style="color: black;">此刻</span>Arnold不仅支持渐进式和自适应渲染中的抖动采样,还<span style="color: black;">经过</span>对GPU渲染引擎进行“大部分”重写,采用OptiX 8技术,使<span style="color: black;">起步</span>时间更短,并且<span style="color: black;">能够</span>在多个 GPU 上更好地扩展。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q0.itc.cn/images01/20240402/847cb04a34a9402fb1a250834cc5a21a.png" style="width: 50%; margin-bottom: 20px;"></p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">2、</span>Maya 2025</h1>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">建模方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1. 新增“智能挤出”(Smart Extrude)</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">此刻</span><span style="color: black;">能够</span><span style="color: black;">经过</span>“智能挤出”(Smart Extrude)在Maya视口中以交互方式挤出面,而<span style="color: black;">没</span>需手动修复在传统“挤出”(Extrude)操作<span style="color: black;">时期</span><span style="color: black;">显现</span>的双面和未焊接结果。利用“智能挤出”(Smart Extrude),<span style="color: black;">能够</span>交互地重建和缝合被操作结果完全或部分切割或重叠的面,从而创建新的流形几何体,<span style="color: black;">没</span>需手动修复<span style="color: black;">隐匿</span>面或几何数据。<span style="color: black;">因此呢</span>,您<span style="color: black;">能够</span>自由地浏览和修改对象上的多边形网格拓扑。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q3.itc.cn/images01/20240402/c316abd95d2346b3b88aea723b615d19.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2.更新倒角(Bevel)节点</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">“倒角”(Bevel)节点<span style="color: black;">此刻</span>能够以多种方式过滤输入边。您<span style="color: black;">能够</span><span style="color: black;">选取</span>按“选定边”(Selected Edges)、“硬边”(Hard Edges)或“按<span style="color: black;">方向</span><span style="color: black;">保存</span>边”(Edges by Angle)/“过滤<span style="color: black;">方向</span>”(Filter Angle)过滤。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q9.itc.cn/images01/20240402/e467385792bc454e9c4e64f653b3df17.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">3.布尔交集<span style="color: black;">做为</span>倒角输入</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">将倒角(Bevel)应用于由布尔运算创建的网格时,默认<span style="color: black;">状况</span>下,它<span style="color: black;">此刻</span>仅影响在布尔交集处创建的边。即<span style="color: black;">倘若</span>修改“布尔”(Boolean)节点的输入网格,则倒角(Bevel)将按自动更新。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q5.itc.cn/images01/20240402/aef56596d7c34c33be4e187bbb7607e4.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">4.改进“挤出边”(Extrude Edge)</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">“挤出边”(Extrude Edge)<span style="color: black;">此刻</span>将自动为新创建的边/面创建 UV。新 UV 将在 UV 空间中与原始 UV 偏移,<span style="color: black;">这般</span><span style="color: black;">能够</span>减少<span style="color: black;">有些</span>手动清理的的时间。</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">绑定方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.新增属性编辑器变形器构件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">“变形”(Deformation)构件用于查看影响对象的变形器和拓扑修改器,而<span style="color: black;">没</span>需<span style="color: black;">运用</span>“节点图形”(Node Graph)。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q2.itc.cn/images01/20240402/838794dfb0074b428340eacf7b4465e6.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2.更新烘焙变形器</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">烘焙采样姿势,以设置<span style="color: black;">重要</span>帧姿势并支持自定义运动范围。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">3.<span style="color: black;">增多</span>关节标签文本</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">此刻</span>,您<span style="color: black;">能够</span>在“字体”(Font)首选项中更改关节标签的文本<span style="color: black;">体积</span>,使其<span style="color: black;">更易</span>看清。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">4.新增接近度包裹功能</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">此刻</span>,您<span style="color: black;">能够</span>将接近度包裹变形器用作 proxNet 变形器。这使您<span style="color: black;">能够</span><span style="color: black;">运用</span>变形驱动者几何体,相<span style="color: black;">针对</span>驱动者的其他变形版本应用其影响,而不是相<span style="color: black;">针对</span>其原始的未变形形状。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q0.itc.cn/images01/20240402/ba8b62688cb94f819a5d1d43f7557001.png" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">5. 新增组件标记表达式</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在可用操作列表中<span style="color: black;">增多</span>了一个其他组件标记表达式。<span style="color: black;">此刻</span>,您<span style="color: black;">能够</span><span style="color: black;">运用</span> !(感叹号)来<span style="color: black;">运用</span>标记的反向。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">6. 新增基于矩阵的节点</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">基于矩阵的节点组中新增了一个 parentMatrix 节点,可让您<span style="color: black;">运用</span>矩阵运算将对象动态更改为其“父对象”,从而将原始输入矩阵与多个加权父对象矩阵输入相合并。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">7. 新增关节方向选项</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">此刻</span>,确定关节方向选项(Orient Joint Options)和“关节<span style="color: black;">工具</span>”(Joint Tool)设置中<span style="color: black;">供给</span>“自动定向次轴”(Auto orient secondary axis)选项,当您在启用“方向”(Orient)选项的<span style="color: black;">状况</span>下移动关节时,该选项<span style="color: black;">亦</span>可用。<span style="color: black;">运用</span>“自动定向次轴”(Auto orient secondary axis)可<span style="color: black;">经过</span>相邻关节确定次轴方向。</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">动画方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.更新运动轨迹</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">此刻</span>,您<span style="color: black;">能够</span>在运动轨迹编辑器(Motion Trail Editor)找到与运动轨迹<span style="color: black;">关联</span>的所有内容。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q9.itc.cn/images01/20240402/7d6037bf6657448fbe32a7f0f86706ff.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2.更新摄影表编辑器</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">Maya 的“摄影表编辑器”(Dope Sheet Editor)<span style="color: black;">已然</span>过重新设计,为您<span style="color: black;">供给</span>了一种直观、<span style="color: black;">有效</span>的方式来管理大规模动画更改。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q2.itc.cn/images01/20240402/f94b69db06534e1ba2ff7d8b71773236.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">3.更改“曲线图编辑器”(Graph Editor)热键</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">“曲线图编辑器”(Graph Editor)曲线雕刻<span style="color: black;">工具</span>的两个键盘快捷键已更改。<span style="color: black;">此刻</span>,<span style="color: black;">运用</span>鼠标中键进行拖动可更改曲线雕刻<span style="color: black;">工具</span>的半径和强度。</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">外观<span style="color: black;">研发</span>和局部方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.更新USD插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">更新的通用场景描述 (USD) 插件使美工人员<span style="color: black;">能够</span>批量加载和卸载多个基本体。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2.更新LookdevX插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">LookdevX 的最新更新引入了对 MaterialX 数据格式的支持。美工人员<span style="color: black;">此刻</span><span style="color: black;">能够</span>直接将 MaterialX 材质指定给 Maya 几何体。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q6.itc.cn/images01/20240402/b84bbc283a8741e4a6313c8623436ca7.gif" style="width: 50%; margin-bottom: 20px;"></p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">渲染方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.更新Arnold插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">Maya 2025 搭载了 MtoA 5.4.0,其中引入了 Arnold 7.3.0.0 核心。此版本<span style="color: black;">运用</span> NVIDIA OptiX 8 对 GPU 渲染器进行了全面改造,性能得到大幅<span style="color: black;">提高</span>。<span style="color: black;">另外</span>,体积中<span style="color: black;">此刻</span>支持全局光线采样,反射中的距离着色器以及厚曲线相交部分得到了改进,卡通着色器<span style="color: black;">此刻</span>为其 aov 参数中<span style="color: black;">拥有</span>标签的直接照明输出 AOV。最后,添加了新的叠加<span style="color: black;">影像</span>器,使您能够<span style="color: black;">经过</span>在渲染图像上打印文本来装饰或标记渲染。</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">模拟方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.更新Bifrost 2.9.0.0</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">Bifrost 2.9.0.0 <span style="color: black;">包含</span>用于模拟带有<span style="color: black;">泡泡</span>的海浪的新节点。<span style="color: black;">能够</span>创建风吹水面产生的随时间和距离而变化的光谱<span style="color: black;">浪花</span>,并将它们与由碰撞对象<span style="color: black;">导致</span>的尾迹和涟漪的动态<span style="color: black;">浪花</span>相结合。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q7.itc.cn/images01/20240402/fa209a88d5364f38988f817d5bc8741f.png" style="width: 50%; margin-bottom: 20px;"></p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">插件方面:</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1.更新Substance插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">Maya的Substance插件(用于编辑Substance 3D格式的程序性材质)已更新至2.5.0,<span style="color: black;">此刻</span>默认<span style="color: black;">运用</span>GPU,从而<span style="color: black;">加强</span>了性能。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2.<span style="color: black;">包括</span>Bonus Tools插件</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">从 2025 版<span style="color: black;">起始</span>,Maya Bonus Tools <span style="color: black;">此刻</span><span style="color: black;">包括</span>在 Maya 安装程序中,<span style="color: black;">没</span>需单独下载。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="//q7.itc.cn/images01/20240402/2d8dc09955784b2085ce438aade76ee2.png" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">以上<span style="color: black;">便是</span>3ds Max 2025 和 Maya 2025两个软件的<span style="color: black;">所有</span>更新内容。<strong style="color: blue;">蓝海创意云渲染农场<span style="color: black;">供给</span>效果图渲染和影视动画渲染服务,支持3ds Max、Maya等市面主流软件和渲染器,<span style="color: black;">处理</span><span style="color: black;">因为</span>本地配置不足<span style="color: black;">导致</span>的渲染慢和渲染卡顿等问题,速度更快,效率更高,欢迎<span style="color: black;">大众</span>来get超速渲染体验。</strong><a style="color: black;"><span style="color: black;">返回<span style="color: black;">外链论坛:www.fok120.com</span>,查看<span style="color: black;">更加多</span></span></a></p>

    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">责任编辑:网友投稿</span></p>




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qzmjef 发表于 2024-10-2 13:44:13

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4lqedz 发表于 2024-10-6 09:09:37

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