次世代超写实场景《3D游戏小巷》制作全流程
<span style="color: black;">近年来,</span><span style="color: black;">次时代</span><span style="color: black;">游戏凭借着精美的画面和细腻的细节效果,深受玩家们的<span style="color: black;">喜爱</span>,<span style="color: black;">乃至</span><span style="color: black;">作为</span>了极致游戏效果的代名词,<span style="color: black;">表率</span>着游戏<span style="color: black;">研发</span>的新标准,</span><strong style="color: blue;"><span style="color: black;"><span style="color: black;">因此呢</span>常有游戏宣传时带上“次时代”标签以彰显作品的质量。</span></strong><p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/DFjiaia0bu2sXzdJBDOcqcJiaIuv8n3sEpopX1NNLDMolDX7B7RFVjFTpZVM6KdGrGX9eicBI2arDLVL9MXib1icOlPQ/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;"><span style="color: black;"><span style="color: black;">紧跟市场趋势是保持竞争力的基本要素,</span></span></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">因此</span>越来</strong></span><span style="color: black;"><span style="color: black;"><strong style="color: blue;">越多的游戏和厂商都在向次时代<span style="color: black;">挨近</span>,</strong></span></span><span style="color: black;">如越来越多的次时代游戏<span style="color: black;">研发</span>项目,以及《巫师3》、《荒野大镖客:救赎2》和《赛博朋克2077》等3A大作都相继计划推出次时代版本。</span><img src="https://mmbiz.qpic.cn/mmbiz_png/DFjiaia0bu2sWXA4UicuuzNdtIdNPm4XUe8sdMNSXGphIL9txaUkQzAdjA6kyQc2DXJsaSgCqVgg3C9eecPQHNCKA/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">另外</span>,<span style="color: black;">日前</span>次时代制作技术<span style="color: black;">已然</span><span style="color: black;">作为</span>游戏美术3D建模的主流制作方式,</span></strong></span><span style="color: black;">无论端游、手游还是页游,都纷纷<span style="color: black;">起始</span>沿用次时代建模流程,以产出视觉效果与体验感更佳的作品。</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">由此可见,次时代游戏及其<span style="color: black;">研发</span>流程<span style="color: black;">作为</span>市场的主流<span style="color: black;">已经是</span>不争的事实。</span></strong></span><strong style="color: blue;">0</strong><strong style="color: blue;">1</strong><strong style="color: blue;">次时代主流下的人才市场变化</strong><span style="color: black;">与传统游戏相比,次时代游戏需要具备画质更高,特效品质更炫酷,动作更流畅和场景更逼真等特质。<span style="color: black;">因此呢</span>次时代游戏的制作流程和对模型面数、布线方式、UV共用、贴图精度等<span style="color: black;">需求</span>都要比传统游戏高。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">制作流程和产出<span style="color: black;">需求</span>的<span style="color: black;">加强</span>,<span style="color: black;">亦</span>就<span style="color: black;">寓意</span>着对建模师技术<span style="color: black;">需求</span>的<span style="color: black;">加强</span>。</span></strong></span><span style="color: black;">想要打造极致的次时代游戏效果,建模师需要<span style="color: black;">经过</span><span style="color: black;">增多</span>模型的画面和贴图的数据量,以及<span style="color: black;">运用</span>游戏引擎去改善画面效果,<span style="color: black;">因此呢</span>需要<span style="color: black;">把握</span><span style="color: black;">更加多</span>的软件和<span style="color: black;">实质</span>项目经验。</span><span style="color: black;">但<span style="color: black;">日前</span>市场上低端建模师高度饱和,尖端建模师却如凤毛麟角般稀缺,现有的人才<span style="color: black;">贮存</span>远远跟不上急剧增长的行业<span style="color: black;">需要</span>,优秀的次时代建模师宛如香饽饽般抢手。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><span style="color: black;"><span style="color: black;">况且</span>,能<span style="color: black;">把握</span>并<span style="color: black;">熟悉</span>运用次时代建模技术的建模师,不仅是游戏行业的香饽饽,在影视、VR、元宇宙和工业行业等<span style="color: black;">一样</span>是抢手的人才。</span><span style="color: black;"><span style="color: black;">因此</span>建模师们想要在快速发展的行业中不被淘汰,且<span style="color: black;">持有</span>更好的前景和“钱”景,</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">学习次时代建模技术<span style="color: black;">提高</span><span style="color: black;">自己</span>职业素养是必不可少的。</span></strong></span><strong style="color: blue;">0</strong><strong style="color: blue;">2</strong><strong style="color: blue;">场景建模师<span style="color: black;">怎样</span>快速进阶?</strong><span style="color: black;">在游戏<span style="color: black;">研发</span>中,场景是必不可少的元素。</span><span style="color: black;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">那普通场景建模师该<span style="color: black;">怎样</span>在节省时间、精力和成本的前提下,快速<span style="color: black;">提高</span>自己的场景建模能力,创建出次时代游戏所需的逼真场景?</span></strong></span></span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><span style="color: black;">众所周知,优秀实用的教材和好的授课老师是快速<span style="color: black;">提高</span>的关键。</span><span style="color: black;">写实逼真3D游戏环境的<span style="color: black;">必须</span>要素:</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">建模逼真、材质写实、纹理细致、灯光细腻、渲染真实。</span></strong></span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">为了让想快速<span style="color: black;">提高</span>技能的建模师们</span><span style="color: black;">能在学好次时代场景建模技术的</span><span style="color: black;"><span style="color: black;">同期</span>,<span style="color: black;">把握</span>逼真3D游戏环境的创建技巧,<span style="color: black;">咱们</span>联合</span><strong style="color: blue;"><span style="color: black;">实战经验丰富的3D场景建模师——<span style="color: black;">Mustafa Hussein老师</span></span></strong><span style="color: black;">,打造了一套</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">【次</span></strong><strong style="color: blue;"><span style="color: black;">时代《3D游戏小巷》实时逼真环境创建<span style="color: black;">教育</span>】</span></strong></span><span style="color: black;">教程。</span></p><span style="color: black;"><strong style="color: blue;">— 课程视频介绍—</strong></span><span style="color: black;">
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</span><span style="color: black;">这套教程会用</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">仔细</span>的理论知识和实战案例演示</span></strong></span><span style="color: black;"><span style="color: black;">做为</span>引导,<span style="color: black;">经过</span></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">系统的制作流程,</span></strong></span><span style="color: black;">以及循环渐进的课程讲解,带领<span style="color: black;">大众</span>快速<span style="color: black;">熟练</span>次时代写实场景的制作流程,突破自我瓶颈,快速进阶。</span>核心知识点<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">1.搜集案例参考图</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">2.场景草图概念规划</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">3.<span style="color: black;">运用</span>面加权法线建模</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">4.创建UE工程文件</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">5.场景资产高模低模制作</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">6.纹理贴图制作</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">7.用UE4制作高级材质</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">8.顶点绘制</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">9.Zbrush雕刻高模细节</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">10.环境灯光</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">11.<span style="color: black;">部署</span>场景</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">12.绘制地面碎石</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">13.制作贴花和边线贴花</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">14.后期制作</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">15.动画和渲染</span></strong></span></p><span style="color: black;">学完这套教程,<span style="color: black;">大众</span>不仅能明白游戏场景设计和系统的制作流程,还<span style="color: black;">能够</span></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">深度<span style="color: black;">把握</span>逼真游戏场景制作的核心技巧,</span></strong></span><span style="color: black;">对实时场景的创建、逼真度和写实度的营造有更好的理解。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_gif/DFjiaia0bu2sWXA4UicuuzNdtIdNPm4XUe8qmTxVXzc43omtOAmIj5icb18IiasndgbugfmHsnzh8BgLUVCCd2bSgBQ/640?wx_fmt=gif&tp=webp&wxfrom=5&wx_lazy=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><strong style="color: blue;"><span style="color: black;">课程原价:4</span></strong></strong><span style="color: black;"><strong style="color: blue;"><span style="color: black;">99元</span></strong></span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">☟ 扫码领取</span></strong></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;"> 60元 </span></strong></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">优惠劵 ☟</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/xTvtUd2WnbkHSgBgQT8WibXF1UWXmbpeFYrlU0SpxPian781jlZNq9D2kqqlPECJicxfCaSfC9JIfuvg08TReuUcA/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><strong style="color: blue;"><strong style="color: blue;"><span style="color: black;">扫码领券后仅需 </span></strong></strong><span style="color: black;">→</span></strong></span><span style="color: black;"><strong style="color: blue;">¥ 439</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><strong style="color: blue;"><span style="color: black;"><strong style="color: blue;"><strong style="color: blue;"><span style="color: black;">※ 叠加开通VIP更优惠!可免费观看全站VIP课程※ </span></strong></strong></span></strong></strong></span></p><strong style="color: blue;">03</strong><strong style="color: blue;">实战讲师悉心<span style="color: black;">教诲</span></strong><strong style="color: blue;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">Mustafa Hussein</p>
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<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"> 穆斯塔法·侯赛因</strong></span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfr2hJP1icrDKh6QgIpRNqicHeiaFsKjFxkUWvVuPH5hTbfOyrk8uLp9E7g/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">Mustafa Hussein是来自伊拉克的3D环境艺术家,<span style="color: black;">始终</span>从事环境艺术,<span style="color: black;">善于</span>制作逼真写实的3D场景;从2018年<span style="color: black;">起始</span>为AL-Joud动画工作室工作,担任3D场景建模师,同时<span style="color: black;">亦</span>是一名自由职业者,从事<span style="color: black;">商场</span><span style="color: black;">宣传</span>等<span style="color: black;">各样</span>项目。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">▼讲师部分作品赏析▼</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfrYUar1fbTwCs5LkLYCCRyKDAxEIoADsEpMZQgrshRmeXJ11YjZ3icPw/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfn80SPmJjR66sWfxP05TpGG6Ivib1LG8biaIhPWdVdyM0pHn8zPdJfJWg/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfXIicL71VLic8Ipl1EaruaiaaIKoQD3ib0n9PKIx7E7BFOQ2p3icqXRztyrA/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfBOjD8sjuialeJ0rsOWPqPC1D9HnKzQv1XriaZt5WSYfNCxSErpQ3wQHw/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfiatmxYhSndTMLEXXjKd6jhua8UK30icnA5Jfu1Qumjnb1wan2tTtJcnw/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfTQy8hfmbPMQCWqxSogWgALly2ORqkvldXMMfaHGLSYInPVZwQYmPWQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/DFjiaia0bu2sXmyn9Mu09waRcw5ziazsLcfexwbcajoDzXy9ZzyoDTc13Cz6dDsnbHkWMfiaqPqsNO3ChJTV0DCJyQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><strong style="color: blue;">04</strong><strong style="color: blue;">写实场景创建全流程演示</strong><span style="color: black;">在授课过程中,讲师会利用一个中东(阿拉伯式)风格实时场景的创建全流程演示案例,为<span style="color: black;">大众</span><span style="color: black;">仔细</span>讲解<span style="color: black;">怎样</span>将场景做得更加逼真和<span style="color: black;">尤其</span>的<span style="color: black;">办法</span>。内容<span style="color: black;">包含</span>:</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">场景概念规划、<span style="color: black;">重点</span>场景的构建、材质制作、<span style="color: black;">运用</span>面</span></strong></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">加权法线建模、游戏流程建模、纹理绘制、场景组装、场景<span style="color: black;">部署</span>、灯光设置和顶点绘制等。</span></strong></span><strong style="color: blue;"><span style="color: black;">过程</span>1</strong><span style="color: black;"><strong style="color: blue;">草图规划和初始灯光设置</strong></span><span style="color: black;">在3Ds Max中给<span style="color: black;">全部</span>场景制作大致草图,并将草图导出到UE4里设置<span style="color: black;">第1</span><span style="color: black;">周期</span>的灯光。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><strong style="color: blue;"><span style="color: black;">过程</span>2</strong><span style="color: black;"><strong style="color: blue;">建筑物资产制作</strong></span><span style="color: black;">在Substance Designer中制作材质,导入纹理到UE4并设置材质内容。<span style="color: black;">而后</span>在3Ds max中搭建<span style="color: black;">基本</span>建筑物模型,<span style="color: black;">包含</span>建模、展开UV、导入到UE4、创建额外材质并设置建筑物的材质等。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><strong style="color: blue;"><span style="color: black;">过程</span>3</strong><span style="color: black;"><strong style="color: blue;">木制支撑物制作</strong></span><span style="color: black;">从3Ds Max建模<span style="color: black;">起始</span>,讲解创建木制支撑物的过程。再利用ZBrush雕刻并制作高模,导入到3Ds Max重新拓扑后<span style="color: black;">得到</span>低模并完善细节,<span style="color: black;">而后</span>进行烘焙并绘制纹理,最后导入到UE4里<span style="color: black;">部署</span>场景。</span><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span><strong style="color: blue;"><span style="color: black;">过程</span>4</strong><span style="color: black;"><strong style="color: blue;">木质外墙制作</strong></span><span style="color: black;">带领<span style="color: black;">大众</span>制作门窗,从3Ds Max制作中模<span style="color: black;">起始</span>,再将<span style="color: black;">最后</span>模型和纹理从Substance Painter里导入到UE4,并在场景中<span style="color: black;">安置</span>反射采集。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><strong style="color: blue;"><span style="color: black;">过程</span>5</strong><span style="color: black;"><strong style="color: blue;">添加其他道具</strong></span><span style="color: black;">制作木质推车、水壶、长凳、电缆、地面碎石和烤架等场景道具,以<span style="color: black;">增多</span>场景故事性和生动性;<span style="color: black;">同期</span>创建贴花和边线贴花,并对场景进行整体抛光。</span><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span><strong style="color: blue;">步骤6</strong><span style="color: black;"><strong style="color: blue;">灯光和过场动画</strong></span><span style="color: black;">做特效,完成灯光的<span style="color: black;">最后</span>抛光;并讲解<span style="color: black;">怎样</span>添加摄像机,制作过场动画并渲染<span style="color: black;">最后</span>输出等。</span><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><strong style="color: blue;">0</strong><strong style="color: blue;">5</strong><strong style="color: blue;">教程参数&学习目录</strong>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">包括</span>内容:</span></strong></span><span style="color: black;">高清视频+配套文件</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">课时数:58小时27分 / 146节课 (全高清录播视频)</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">运用</span>软件:</span></strong></span><span style="color: black;">Unreal Engine 4.24.3, 3ds Max 2018, Substance Painter 2019.1, Substance Designer 2019.1, ZBrush 2018, Marvelous Designer 9,PureRef,Photoshop(2014以后的版本), DJV</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">系统支持:</span></strong></span><span style="color: black;">不限系统</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">适合学员:</span></strong></span><span style="color: black;">3D场景建模师、三维建模师、影视动画人员</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">配套文件:</span></strong></span><span style="color: black;">参考图、道具(FbBX文件)、纹理工程文件(<span style="color: black;">包含</span>Substance Painter和Designer)</span></p><span style="color: black;"><strong style="color: blue;"><span style="color: black;">课程目录详情</span></strong></span><strong style="color: blue;"><span style="color: black;">宣导篇</span></strong><span style="color: black;">教程宣传片</span><span style="color: black;">教程内容概述</span><strong style="color: blue;"><span style="color: black;"><span style="color: black;">第1</span>章:参考</span></strong><span style="color: black;">课时1:参考搜索</span><strong style="color: blue;"><span style="color: black;">第二章:草图和初始灯光设置</span></strong><span style="color: black;">课时2:创建大致草图-01</span><span style="color: black;">课时3:创建大致草图-02</span><span style="color: black;">课时4:创建大致草图-03</span><span style="color: black;">课时5:创建大致草图-04</span><span style="color: black;">课时6:创建大致草图-05</span><span style="color: black;">课时7:创建大致草图-06</span><span style="color: black;">课时8:创建大致草图-07</span><span style="color: black;">课时9:创建大致草图-08</span><span style="color: black;">课时10:创建大致草图-09</span><span style="color: black;">课时11:虚幻引擎设置草图</span><span style="color: black;">课时12:<span style="color: black;">第1</span>灯光<span style="color: black;">周期</span></span><strong style="color: blue;"><span style="color: black;">第三章:<span style="color: black;">重点</span>材质和大师材质的创建</span></strong><span style="color: black;">课时13:创建地面材质-01</span><span style="color: black;">课时14:创建地面材质-02</span><span style="color: black;">课时15:创建地面材质-03</span><span style="color: black;">课时16:创建地面材质-04</span><span style="color: black;">课时17:创建地面材质-05</span><span style="color: black;">课时18:UE4完成草图创建</span><span style="color: black;">课时19:创建砖块材质-01</span><span style="color: black;">课时20:创建砖块材质-02</span><span style="color: black;">课时21:创建砖块材质-03</span><span style="color: black;">课时22:创建砖块材质-04</span><span style="color: black;">课时23:创建砖块材质-05</span><span style="color: black;">课时24:创建地面灰尘材质-01</span><span style="color: black;">课时25:创建地面灰尘材质-02</span><span style="color: black;">课时26:创建地面灰尘材质-03</span><span style="color: black;">课时27:准备创建大师材质</span><span style="color: black;">课时28:地面建模</span><span style="color: black;">课时29:排水饰板材质-01</span><span style="color: black;">课时30:排水饰板材质-02</span><span style="color: black;">课时31:添加排水饰板到地面</span><span style="color: black;">课时32:完善地面建模和纹理</span><span style="color: black;">课时33:大师材质和材质抛光-01</span><span style="color: black;">课时34:大师材质和材质抛光-02</span><span style="color: black;">课时35:大师材质和材质抛光-03</span><span style="color: black;">课时36:抛光排水大师材质</span><strong style="color: blue;"><span style="color: black;">第四章:创建建筑物</span></strong><span style="color: black;">课时37:创建建筑物-01</span><span style="color: black;">课时38:创建建筑物-02</span><span style="color: black;">课时39:创建建筑物-03</span><span style="color: black;">课时40:创建建筑物-04</span><span style="color: black;">课时41:创建建筑物-05</span><span style="color: black;">课时42:创建建筑物-06</span><span style="color: black;">课时43:创建建筑物-07</span><span style="color: black;">课时44:创建建筑物-08</span><span style="color: black;">课时45:创建建筑物-09</span><span style="color: black;">课时46:创建建筑物-10</span><span style="color: black;">课时47:创建建筑物-11</span><span style="color: black;">课时48:创建建筑物-12</span><span style="color: black;">课时49:创建建筑物-13</span><span style="color: black;">课时50:创建建筑物-14</span><span style="color: black;">课时51:创建建筑物-15</span><span style="color: black;">课时52:创建建筑物-16</span><span style="color: black;">课时53:创建建筑物-17</span><span style="color: black;">课时54:创建建筑物-18</span><span style="color: black;">课时55:创建粗糙的石膏材质</span><span style="color: black;">课时56:创建受损的石膏材质</span><span style="color: black;">课时57:建筑物大师材质-01</span><span style="color: black;">课时58:建筑物大师材质-02</span><span style="color: black;">课时59:建筑物大师材质-03</span><span style="color: black;">课时60:第二灯光<span style="color: black;">周期</span></span><strong style="color: blue;"><span style="color: black;">第五章:创建木制支撑物</span></strong><span style="color: black;">课时61:木制支撑物建模</span><span style="color: black;">课时62:利用ZBrush雕刻木制支撑物 01</span><span style="color: black;">课时63:利用ZBrush雕刻木制支撑物 02</span><span style="color: black;">课时64:木制支撑物重新拓扑 01</span><span style="color: black;">课时65:木制支撑物重新拓扑 02</span><span style="color: black;">课时66:木制支撑物重新拓扑 03</span><span style="color: black;">课时67:木制支撑物UV</span><span style="color: black;">课时68:木制支撑物导出和烘焙</span><span style="color: black;">课时69:木制支撑物纹理绘制 01</span><span style="color: black;">课时70:木制支撑物纹理绘制 02</span><span style="color: black;">课时71:木制支撑物场景<span style="color: black;">部署</span> 01</span><span style="color: black;">课时72:木制支撑物场景<span style="color: black;">部署</span> 02</span><span style="color: black;">课时73:<span style="color: black;">安置</span><span style="color: black;">更加多</span>建筑物</span><strong style="color: blue;"><span style="color: black;">第六</span></strong><strong style="color: blue;"><span style="color: black;">章:创建木质外墙</span></strong><span style="color: black;">课时74:木质外墙建模 01</span><span style="color: black;">课时75:木质外墙建模 02</span><span style="color: black;">课时76:木质外墙建模 03</span><span style="color: black;">课时77:木质外墙建模 04</span><span style="color: black;">课时78:木质外墙雕刻 01</span><span style="color: black;">课时79:木质外墙雕刻 02</span><span style="color: black;">课时80:完善高模木质外墙</span><span style="color: black;">课时81:木制外墙低模建模</span><span style="color: black;">课时82:木质外墙UV 01</span><span style="color: black;">课时83:木质外墙UV 02</span><span style="color: black;">课时84:导出木质外墙进行烘焙</span><span style="color: black;">课时85:木质外墙纹理绘制 01</span><span style="color: black;">课时86:木质外墙纹理绘制 02</span><span style="color: black;">课时87:导出木质外墙<span style="color: black;">安置</span>在UE4</span><span style="color: black;">课时88:木质外墙<span style="color: black;">安置</span>和纹理触感</span><span style="color: black;">课时89:木质外墙<span style="color: black;">最后</span>纹理收尾</span><span style="color: black;">课时90:创建彩绘木质外墙纹理 01</span><span style="color: black;">课时91:创建彩绘木质外墙纹理 02</span><span style="color: black;">课时92:创建彩绘木质外墙纹理 03</span><span style="color: black;">课时93:创建木制外墙02版本</span><span style="color: black;">课时94:创建小木制外墙</span><strong style="color: blue;"><span style="color: black;">第七章:创建门窗</span></strong><span style="color: black;">课时95:窗户建模 01</span><span style="color: black;">课时96:窗户建模 02</span><span style="color: black;">课时97:导出窗户并烘焙</span><span style="color: black;">课时98:绘制窗户纹理</span><span style="color: black;">课时99:导出窗户到UE4并<span style="color: black;">安置</span>反射采集</span><span style="color: black;">课时100:门建模</span><span style="color: black;">课时101:门UV和导出</span><span style="color: black;">课时102:绘制门纹理 01</span><span style="color: black;">课时103:绘制门纹理 02</span><strong style="color: blue;"><span style="color: black;">第八章:创建木质推车、水壶和长凳</span></strong><span style="color: black;">课时104:木质推车建模 01</span><span style="color: black;">课时105:木质推车建模 02</span><span style="color: black;">课时106:木质推车高模和雕刻</span><span style="color: black;">课时107:木质推车低模和UV 01</span><span style="color: black;">课时108:木质推车低模和UV 02</span><span style="color: black;">课时109:木质推车低模和UV 03</span><span style="color: black;">课时110:绘制木质推车纹理 01</span><span style="color: black;">课时111:绘制木质推车纹理 02</span><span style="color: black;">课时112:绘制木质推车纹理 03</span><span style="color: black;">课时113:水壶建模 01</span><span style="color: black;">课时114:水壶建模 02</span><span style="color: black;">课时115:水壶UV和导出</span><span style="color: black;">课时116:绘制水壶纹理 01</span><span style="color: black;">课时117:绘制水壶纹理 02</span><span style="color: black;">课时118:长凳建模 01</span><span style="color: black;">课时119:长凳建模 02</span><span style="color: black;">课时120:完成长凳并<span style="color: black;">起始</span>绘制纹理</span><span style="color: black;">课时121:绘制长凳纹理</span><strong style="color: blue;"><span style="color: black;">第九章:创建其他道具</span></strong><span style="color: black;">课时122:其他道具建模 01</span><span style="color: black;">课时123:其他道具建模 02</span><span style="color: black;">课时124:其他道具建模 03</span><span style="color: black;">课时125:绘制其他道具纹理</span><span style="color: black;">课时126:导出其他道具到UE4并<span style="color: black;">部署</span>场景</span><span style="color: black;">课时127:创建电缆</span><span style="color: black;">课时128:创建地面碎屑和地面抛光</span><span style="color: black;">课时129:创建地毯 01</span><span style="color: black;">课时130:创建地毯 02</span><span style="color: black;">课时131:烤架和灰烬建模</span><span style="color: black;">课时132:烤架和灰烬高低模和UV</span><span style="color: black;">课时133:绘制烤架和灰烬纹理 01</span><span style="color: black;">课时134:绘制烤架和灰烬纹理 02</span><span style="color: black;">课时135:将烤架导入到UE4</span><span style="color: black;">课时136:创建杯子玻璃材质</span><span style="color: black;">课时137:抛光大师材质</span><span style="color: black;">课时138:在UE4里创建和绘制碎石</span><strong style="color: blue;"><span style="color: black;">第十章:创建贴花</span></strong><span style="color: black;">课时139:在UE4里创建并添加贴花</span><span style="color: black;">课时140:添加<span style="color: black;">更加多</span>道具和贴花,抛光建筑物</span><span style="color: black;">课时141:创建边线贴花 01</span><span style="color: black;">课时142:创建边线贴花 02</span><strong style="color: blue;"><span style="color: black;">第十一章:灯光和过场动画</span></strong><span style="color: black;">课时143:添加粒子系统</span><span style="color: black;">课时144:<span style="color: black;">最后</span>灯光和后期处理</span><span style="color: black;">课时145:过场动画和<span style="color: black;">最后</span>输出</span><span style="color: black;">课时146:总结</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">(滑动可查看<span style="color: black;">更加多</span>详情)</span></strong></span><span style="color: black;">学如逆水行舟,不进则退,在游戏这个快速发展的行业,如若<span style="color: black;">不可</span><span style="color: black;">持续</span>学习<span style="color: black;">提高</span>自己的职业素养,与时俱进,总有一天会被淘汰。</span><span style="color: 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