6257rv7 发表于 2024-9-29 01:14:43

3d Max怎么样创建美丽的海景别墅?


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">创建<span style="color: black;">美丽</span>的海景别墅是一个需要结合建模、材质、灯光和渲染等多个方面技巧的<span style="color: black;">繁杂</span>任务。本文<span style="color: black;">重点</span>是关于<span style="color: black;">经过</span>3dsMax这款软件创建<span style="color: black;">美丽</span>的海景别墅的一个操作过程,<span style="color: black;">包含</span><span style="color: black;">运用</span><span style="color: black;">各样</span><span style="color: black;">区别</span>的插件进行完成。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">1、建筑造型</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">起始</span>了建模过程。先获取项目图像和<span style="color: black;">关联</span>信息,并<span style="color: black;">运用</span> AutoCAD 软件绘制出视图和计划。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">咱们</span>的建模<span style="color: black;">办法</span>是,在输入视图和平面图并<span style="color: black;">运用</span>线在场景中对其进行修剪后,<span style="color: black;">咱们</span><span style="color: black;">运用</span>挤出、编辑多边形等<span style="color: black;">办法</span>制作初始模型。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/09fb1ca182864df195d8792af52308f0~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=37rhdv1VCeSJHvg6CuGEi%2BMmnJs%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">参考了许多资料,并尝试<span style="color: black;">按照</span>自己的<span style="color: black;">爱好</span>修改它们以围绕建筑物进行构建。<span style="color: black;">运用</span>StairGenerator插件是在 3dMax 中构建楼梯的一种非常简单的<span style="color: black;">办法</span>。为栅栏<span style="color: black;">运用</span>了Rail Clone 插件, 为镶木地板<span style="color: black;">运用</span>了 Floor Generator 插件。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/2b363ac96af14aedb01e04020c1ad1b1~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=D3PtQuSa05b0rUujcyIWfyNjo9c%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">2、游泳<span style="color: black;">名人</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">运用</span> ZBrush 软件和ZBUILDER v2 插件来构建游泳者模型。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">1.单击<span style="color: black;">起步</span> Zbuilder 以运行该程序。<span style="color: black;">能够</span>进行与性别、外貌等<span style="color: black;">关联</span>的更改。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">2.单击“编辑姿势”以创建所需的姿势。<span style="color: black;">能够</span><span style="color: black;">掌控</span>关节的变化,并<span style="color: black;">经过</span>点击身体的任何部位来查看变化。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3.对姿势进行更改后,<span style="color: black;">运用</span>“完成姿势”完成工作,<span style="color: black;">而后</span>单击“获取模型”返回 ZBrush 环境。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/2d4bebfe606c44a0a9909aab5d18ec44~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=S7YP5T4ABq6BI53vXBF4tI254AE%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">为了制作水泡,我<span style="color: black;">首要</span><span style="color: black;">运用</span>PhoenixFD 插件模拟粒子,最后<span style="color: black;">运用</span>Frost 插件</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">将其转换为网格。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/6aee2d048e6f41e78402d62044a31a2e~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=kPb3rZgII5uQUuZJrJwqUFXkJ00%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">分别<span style="color: black;">运用</span> Marvelous Designer 和 3dMax 的“头发和毛皮”创建了角色的衣服和头发。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">3、布料模拟</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">要制作布料,我更<span style="color: black;">爱好</span><span style="color: black;">运用</span>流行的 Marvelous Designer 软件。<span style="color: black;">由于</span>,此软件中的模拟非常简单和愉快,并为您<span style="color: black;">供给</span>高质量的输出。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/37b3a4a55803473bb0f4abf51ba6bffa~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=AVCFs1ouywhmsevqc%2BP5teLJxCs%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">4、树造型</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">运用</span>SpeedTree软件来构建项目中的树。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/1bf58ccd07ae41ef879663bbf5864c7a~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=mYQAVz1N2Z7c5fbRQUf%2FKKxyqbs%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">5、环境建模</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">环境搭建方面,希腊海棠别墅的氛围和环境给我留下了深刻的印象,决定在我的作品中加入这个空间。好吧,<span style="color: black;">首要</span>我<span style="color: black;">起始</span>在 3dMax 中为地形建模。我<span style="color: black;">运用</span>了Populate: Terrain 插件,<span style="color: black;">而后</span>继续<span style="color: black;">运用</span> 3dMax 功能,如软<span style="color: black;">选取</span>。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/f08185109dd84d77ad5d286048f77f8a~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=%2Ba5Fk%2FawlV%2B%2FXZDu5Af8pqXTQus%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">建造岩石的<span style="color: black;">办法</span>有<span style="color: black;">非常多</span>种,但<span style="color: black;">针对</span>这个项目,<span style="color: black;">运用</span>Megascans 模型<span style="color: black;">做为</span><span style="color: black;">重点</span>模型。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/22354aa4f9964032be43874ba811e585~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=OCxjk7YSd4VVSL6jnQoXWWZx2X4%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">它的工作方式是将几个 Megascans 模型放在 3dMax 中,并<span style="color: black;">运用</span> FFD 等 3dMax 功能。创建了<span style="color: black;">重点</span>形式,用 ZBrush 将它们变成我最<span style="color: black;">爱好</span>的形式。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/71064674dcda4cb48f0c2753df03c6a3~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=zZbIJXaetTVabGcUr%2FGpKz4KUUE%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">6、水下地面</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在模拟海之前,需要<span style="color: black;">重视</span>的一点是陆地在海的下面,<span style="color: black;">由于</span>它对结果的影响很大。我<span style="color: black;">首要</span><span style="color: black;">运用</span> 3dMax 中的 Populate: Terrain 插件创建了一个简单的表面,<span style="color: black;">而后</span>将模型嵌入到 ZBrush 中,以便更<span style="color: black;">容易</span>地制作<span style="color: black;">爱好</span>的形状。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/1d30073b77bb4f4692c9c3eb67259c23~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=EYJARQFPJCtrsr6Aj6DgF3YDbko%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">选取</span>一个合适的纹理贴图。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/97ad7114fa754bef85c808284d509cc0~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=uWtIJBFb0aAOP4aoKWFGvhet8aQ%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在渲染过程中<span style="color: black;">运用</span>位移创建了<span style="color: black;">最后</span>细节。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/24cbdba4a3c44fda90f99aedc8f87a08~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=VPVVxea8unkzfSoL8wHD3xorr%2BA%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">7、水面模拟</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">思虑</span>到项目的<span style="color: black;">海量</span>工作,<span style="color: black;">运用</span>SPLASHES &amp; FOAM 等细节模拟大海对我<span style="color: black;">来讲</span>是最严峻的挑战之一。为了建造水,我<span style="color: black;">运用</span>了强大的 PhoenixFD 插件。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">然则</span>有两个重要的问题:在这种<span style="color: black;">海量</span>工作中进行粒子模拟非常困难,<span style="color: black;">由于</span>它需要很<span style="color: black;">长期</span>并且需要一个强大的系统!第二点是我<span style="color: black;">运用</span> Corona 引擎进行渲染,<span style="color: black;">没法</span>在Corona 渲染器中渲染 PhoenixFD 渲染的 Foam 和 Splash。为此,先尝试模拟<span style="color: black;">无</span><span style="color: black;">泡泡</span>的大海。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/219b04c9952a4aae8ec2a6b9f26af0b9~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=EaCNzJjsXES7V9M8Sc8ccAx0MXk%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">为了创建像 Foam 和 Splash <span style="color: black;">这般</span>的细节,采用一种非传统的<span style="color: black;">办法</span>。<span style="color: black;">因此</span>在网上搜索并找到与<span style="color: black;">泡泡</span><span style="color: black;">关联</span>的图像后,在 3dMax 中制定了计划,并将水<span style="color: black;">做为</span>材质赋予它们,并删除了带有不透明度贴图的图像边界。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/5e18372ca9114ac5a6571f6638a8056a~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=XrQGCC8VhYxilmBzghJEQuLKdKE%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">运用</span> Forest Pack 插件进行散射</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">针对</span>表面的散点和绘制模型,我<span style="color: black;">运用</span>了功能强大的 Forest Pack) 插件。您<span style="color: black;">能够</span>在下面的景观中看到植物散布的演变。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/57d48e4228dd4940b10db7fe4bfbbaed~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=BJHlugRTDhslYzrzjafsQT4Z0kY%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">8、项目管理</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">做这种规模的项目,项目管理就<span style="color: black;">显出</span>尤为重要。我在这个项目中<span style="color: black;">运用</span>了 Forensic 工具进行项目管理。您<span style="color: black;">能够</span>在下面的照片中看到这些<span style="color: black;">过程</span>。<span style="color: black;">首要</span>下载并安装SiNi Software ForenSic程序。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">1.运行这个程序(<span style="color: black;">重视</span>这个程序在线运行!</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">2.扫描现场。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3.<span style="color: black;">此刻</span><span style="color: black;">能够</span>管理<span style="color: black;">通常</span>场景信息。即使现场有病毒<span style="color: black;">亦</span><span style="color: black;">能够</span>消灭!</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/44b8a758b73b48228e8b1c1d60713bb7~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=2cdbZuJzeD8qKdHCVmsN%2Bl4biq4%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">9、照明和渲染设置</strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">运用</span> Corona 时不必太担心,<span style="color: black;">由于</span>它<span style="color: black;">无</span><span style="color: black;">繁杂</span>的设置,您不需要<span style="color: black;">长期</span>更改默认设置。在下图中,您<span style="color: black;">能够</span>看到与照明和<span style="color: black;">最后</span>渲染设置<span style="color: black;">关联</span>的照片。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/d3aeeb71824c4ddeac2fafd6963cfcb7~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727656860&amp;x-signature=MC28Ec9xuf2wVVC67seum%2FuQB%2Fs%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">创建<span style="color: black;">美丽</span>的海景别墅需要耐心和创造力。随着<span style="color: black;">持续</span>的尝试和实践,您将能够制作出令人惊叹的视觉效果。</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;">在溜云库,学习<span style="color: black;">怎样</span>在3ds Max中创建<span style="color: black;">美丽</span>的海景别墅。深入<span style="color: black;">认识</span>建模、材质、灯光等技巧,打造令人惊叹的海景别墅场景!</strong></p>




m5k1umn 发表于 2024-10-7 06:37:11

谷歌网站排名优化 http://www.fok120.com/

wrjc1hod 发表于 2024-10-12 17:15:28

交流如星光璀璨,点亮思想夜空。

nykek5i 发表于 2024-10-23 20:52:48

外链论坛的成功举办,是与各位领导、同仁们的关怀和支持分不开的。在此,我谨代表公司向关心和支持论坛的各界人士表示最衷心的感谢!

4lqedz 发表于 2024-11-2 20:17:32

你的见解真是独到,让我受益良多。

7wu1wm0 发表于 2024-11-9 00:44:30

百度seo优化论坛 http://www.fok120.com/
页: [1]
查看完整版本: 3d Max怎么样创建美丽的海景别墅?