6hz7vif 发表于 2024-7-30 15:31:59

专访Google应用宣传部副总裁Sissie:发布5套新游戏移动宣传办法 | Morketing Global 出海营销第01期


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/HGEFyKUz8STFDscBRIicj7z5VdD6w3mMSP2CpiaJ0DQF8LyXa8zUXJ3yDiba8pSMPt1MpJXHjCYkWcsUicu4kpftVA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/HGEFyKUz8SQjMhibXWC5ibiasrEYDTjWuhb6Mw9wtMJicT9FhAEJ9Pp4V1iaSHIk3V1hjkH0tC7EQ7AEiciceLp7STEgA/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">Google<span style="color: black;">全世界</span>移动应用<span style="color: black;">宣传</span>部副总裁</span>Sissie Hsiao</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">文 | Rolan</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在2019年3月13日,Google发布了5套针对游戏的移动<span style="color: black;">宣传</span><span style="color: black;">处理</span><span style="color: black;">方法</span>。Morketing对此采访了Google<span style="color: black;">全世界</span>移动应用<span style="color: black;">宣传</span>部副总裁Sissie Hsiao。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">做为</span>Gooogle<span style="color: black;">全世界</span>移动应用<span style="color: black;">宣传</span><span style="color: black;">分部</span>负责人,Sissie Hsiao认为:“<strong style="color: blue;">基于Google现有的数据和案例,现今全世界范围内<span style="color: black;">持有</span>超过22亿移动游戏玩家,而从2012年到2021年,移动游戏将从一个很小的市场,发展成一个超过1000亿美金的市场。”</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">出于<span style="color: black;">针对</span>移动游戏市场的看好,Google此次专门为游戏<span style="color: black;">研发</span>者<span style="color: black;">供给</span><span style="color: black;">有些</span>量体裁衣的,简洁的移动应用<span style="color: black;">宣传</span><span style="color: black;">方法</span>。于是,Google将为游戏<span style="color: black;">研发</span>者<span style="color: black;">供给</span>5种全新的<span style="color: black;">处理</span><span style="color: black;">方法</span>,以便处理游戏发布前,发布中以及发布后这三个<span style="color: black;">区别</span><span style="color: black;">周期</span>的重要挑战。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">1.</span><span style="color: black;">预注册<span style="color: black;">宣传</span>应用<span style="color: black;">宣传</span>系列</span></span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Morketing<span style="color: black;">据说</span>,Google曾发布过一款叫做通用应用<span style="color: black;">宣传</span>系列&nbsp;(Universal App&nbsp;Campaign,UAC,现更名为App Campaigns),这是Google应用<span style="color: black;">宣传</span>的旗舰<span style="color: black;">制品</span>。而该<span style="color: black;">制品</span><span style="color: black;">能够</span><span style="color: black;">经过</span><span style="color: black;">设备</span>学习的Google技术支持下,<span style="color: black;">按照</span>游戏<span style="color: black;">研发</span>者的<span style="color: black;">目的</span>,找到潜在的游戏发烧友。<span style="color: black;">同期</span>,接触这些可能安装游戏的人,以求<span style="color: black;">帮忙</span>游戏<span style="color: black;">研发</span>者找到<span style="color: black;">更加多</span>的游戏玩家。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">同期</span>,<strong style="color: blue;"><span style="color: black;">按照</span>Google调查<span style="color: black;">表示</span>,在APP发布一年内的下载量,其中50%的下载量,来自于APP发布后的8周时间内。</strong>基于此,在发布前<span style="color: black;">周期</span>,Google</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">将会进一步的<span style="color: black;">帮忙</span>游戏<span style="color: black;">研发</span>者找到尽可能多的<span style="color: black;">初期</span>玩家。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">首要</span>,<strong style="color: blue;">在发布前<span style="color: black;">周期</span>,Google将为游戏<span style="color: black;">研发</span>者<span style="color: black;">供给</span>预注册<span style="color: black;">宣传</span>。</strong>而<span style="color: black;">经过</span>预注册<span style="color: black;">宣传</span>,游戏玩家<span style="color: black;">能够</span>在游戏Google Play 发售前就体验到该游戏的部分内容,后续更新内容<span style="color: black;">亦</span><span style="color: black;">能够</span>在发布前<span style="color: black;">运用</span>该服务。而预注册<span style="color: black;">宣传</span>,将从例如Google Play、Google Search、YouTube以及超过100万个<span style="color: black;">区别</span>App中为游戏<span style="color: black;">研发</span>者吸引来<span style="color: black;">更加多</span>的用户。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">其次,<strong style="color: blue;">Google<span style="color: black;">亦</span><span style="color: black;">能够</span>为这些<span style="color: black;">研发</span>者<span style="color: black;">供给</span><span style="color: black;">有些</span>重要的指标数据。</strong>例如,多少用户安装了该版本,以及<span style="color: black;">那些</span>用户在安装之后,采取进一步的试玩和行动,以及多少潜玩家进行了预注册。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">另一</span>,一旦用户点开预注册<span style="color: black;">宣传</span>,<span style="color: black;">她们</span>将<span style="color: black;">选取</span><span style="color: black;">是不是</span>愿意预注册,<span style="color: black;">是不是</span>愿意试玩。而这些愿意预注册的用户都有很强的兴趣,将是最有可能在<span style="color: black;">将来</span>下载后,采取行动的一群人。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">而在预注册<span style="color: black;">周期</span>之后,一旦游戏在Google Play中发售,预注册用户将在<span style="color: black;">第1</span>时间得到一个推送<span style="color: black;">通告</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">谷歌在这方面分享了一个案例,来自韩国顶级<span style="color: black;">研发</span>商的游戏《命运之子》。《命运之子》仅在预注册活动<span style="color: black;">起始</span>后的第<span style="color: black;">1星期</span>就吸引了超过1万名玩家,<span style="color: black;">最后</span>总计有超过11万玩家参与其中。<span style="color: black;">同期</span>,预注册<span style="color: black;">宣传</span>,将<span style="color: black;">连续</span><span style="color: black;">持续</span>的把更新内容展示给潜在用户,以求吸引<span style="color: black;">更加多</span>玩家加入。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">同期</span>,预注册系统为游戏厂商<span style="color: black;">供给</span>了一个良好的Beta测试,<span style="color: black;">况且</span>,当有<span style="color: black;">更加多</span>的新玩家加入时,游戏<span style="color: black;">已然</span><span style="color: black;">持有</span>了一个良好的社区环境。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">2.Play</span></strong><strong style="color: blue;"><span style="color: black;">中的激励<span style="color: black;">宣传</span>简化</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">当然,仅仅有<span style="color: black;">更加多</span>的游戏玩家数量是<span style="color: black;">不足</span>的,<span style="color: black;">针对</span>游戏<span style="color: black;">研发</span>者而言,游戏变现永远是至关重要的一点。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">而越早<span style="color: black;">起始</span>思考<span style="color: black;">怎样</span>变现,将带给游戏<span style="color: black;">研发</span>者更高的效率,以及更好的用户体验。仅在去年一年,在Google Play平台<span style="color: black;">同期</span><span style="color: black;">运用</span>内购和游戏内<span style="color: black;">宣传</span>的游戏就<span style="color: black;">增多</span>了34%,这足以说明<span style="color: black;">经过</span><span style="color: black;">宣传</span>来<span style="color: black;">加强</span>游戏内购收入不失为一条良策,这种激励性<span style="color: black;">宣传</span>,在过去两年的实践中展现出了良好的市场。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">同期</span>,Google<span style="color: black;">研发</span>了更为简易的激励性<span style="color: black;">宣传</span><span style="color: black;">方法</span>,<span style="color: black;">提高</span>了激励性<span style="color: black;">宣传</span>的易用性。这<span style="color: black;">寓意</span>着,游戏<span style="color: black;">研发</span>者不需要在游戏中加入新的SDK便<span style="color: black;">能够</span>将激励性<span style="color: black;">宣传</span>加入到游戏中去。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">针对</span>从未<span style="color: black;">运用</span>过激励性<span style="color: black;">宣传</span>的<span style="color: black;">研发</span>者,<span style="color: black;">她们</span>可以尝试将激励性<span style="color: black;">宣传</span>加入游戏中。而<span style="color: black;">针对</span><span style="color: black;">已然</span>在游戏中加入了激励性<span style="color: black;">宣传</span>的<span style="color: black;">研发</span>者,<span style="color: black;">亦</span>可进一步<span style="color: black;">调节</span>优化其<span style="color: black;">宣传</span><span style="color: black;">方法</span>,<span style="color: black;">持续</span>的改进和测试,寻找到最适合<span style="color: black;">研发</span>者的<span style="color: black;">方法</span>后,再将完整版的SDK加入到游戏中去。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">而这项业务<span style="color: black;">亦</span><span style="color: black;">供给</span>了Beta测试。基于此,Google<span style="color: black;">一样</span>分享了一个案例:,例如:一款来自JAM CITY 的游戏《Panda Pop》,在Google工程师的<span style="color: black;">帮忙</span>下,改变了<span style="color: black;">她们</span><span style="color: black;">宣传</span>融入游戏的方式。<strong style="color: blue;">而这为游戏者带来了超过25%的收入增幅,观看视屏奖励的道具:加速器,其销量<span style="color: black;">亦</span>在后来<span style="color: black;">提高</span>了近两倍之多,这<span style="color: black;">寓意</span></strong>着<strong style="color: blue;">激励性<span style="color: black;">宣传</span>将<span style="color: black;">再也不</span>是<span style="color: black;">增多</span>收入的利器,<span style="color: black;">一样</span><span style="color: black;">能够</span>是玩家试用道具的新<span style="color: black;">途径</span>,而玩家<span style="color: black;">亦</span>将更愿意为<span style="color: black;">她们</span><span style="color: black;">运用</span>后觉得好用的道具付费。</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">3.</span></strong><strong style="color: blue;"><span style="color: black;">最大转化竞价</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">最大转化竞价是应用<span style="color: black;">宣传</span>系列中一项新的智能竞价(Smart Bidding)功能,<span style="color: black;">能够</span><span style="color: black;">重点</span><span style="color: black;">帮忙</span>两种类型的<span style="color: black;">研发</span>者:<span style="color: black;">哪些</span><span style="color: black;">认识</span>自己<span style="color: black;">持有</span>多少预算但不<span style="color: black;">晓得</span><span style="color: black;">怎样</span>竞价的小体量<span style="color: black;">研发</span>者,以及<span style="color: black;">帮忙</span><span style="color: black;">哪些</span><span style="color: black;">期盼</span>在短期内<span style="color: black;">经过</span>大笔投入,<span style="color: black;">得到</span><span style="color: black;">海量</span>用户的大型<span style="color: black;">研发</span>者(<span style="color: black;">一般</span>是针对大型发布等)。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">这就<span style="color: black;">寓意</span>着:新的模式与过去的CPI和CPA并不相同,这将有两个<span style="color: black;">区别</span>的用户<span style="color: black;">方法</span>。<span style="color: black;">第1</span>个<span style="color: black;">方法</span>:TCPI,<span style="color: black;">重点</span>为之前并<span style="color: black;">无</span>体验过这种<span style="color: black;">宣传</span><span style="color: black;">或</span>预算较为有限的<span style="color: black;">研发</span>商服务,例如,<span style="color: black;">她们</span><span style="color: black;">仅有</span>500美元<span style="color: black;">每日</span><span style="color: black;">宣传</span>费,<span style="color: black;">她们</span><span style="color: black;">能够</span><span style="color: black;">经过</span>Google的算法,尽可能多的优化<span style="color: black;">她们</span><span style="color: black;">宣传</span>安排来<span style="color: black;">增多</span>安装量,更精确的找到<span style="color: black;">她们</span>的<span style="color: black;">目的</span>用户,而<span style="color: black;">研发</span>商将为每次新用户安装付费。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">而另一个被Google<span style="color: black;">叫作</span>之为TCPA的付费模式,是为<span style="color: black;">已然</span><span style="color: black;">运用</span>过<span style="color: black;">这般</span>的<span style="color: black;">宣传</span>的大型<span style="color: black;">研发</span>商准备的。当<span style="color: black;">研发</span>商<span style="color: black;">期盼</span>在<span style="color: black;">短期</span>内,吸引来<span style="color: black;">更加多</span>的玩家,而<span style="color: black;">研发</span>商则为投放<span style="color: black;">行径</span>付费,而达成的<span style="color: black;">目的</span><span style="color: black;">亦</span><span style="color: black;">更加多</span>样。例如:安装用户的<span style="color: black;">增多</span>,或转换免费玩家为付费玩家。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">4.</span></strong><strong style="color: blue;"><span style="color: black;">互动应用<span style="color: black;">宣传</span></span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">当游戏发布后,<span style="color: black;">针对</span>游戏<span style="color: black;">研发</span>者而言,有两个最重要的方面,<span style="color: black;">第1</span>个<span style="color: black;">便是</span>留住这些玩家;<span style="color: black;">另一</span>一个则是快速变现。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">针对</span>游戏<span style="color: black;">研发</span>者而言,大<span style="color: black;">都数</span>时候用户并会打开pp的推送<span style="color: black;">通告</span>,这就<span style="color: black;">寓意</span>着,当用户厌倦游戏离开,或是仅仅下载了游戏却<span style="color: black;">无</span>打开,<span style="color: black;">她们</span>将<span style="color: black;">没法</span><span style="color: black;">认识</span>到<span style="color: black;">制品</span>的最新特征<span style="color: black;">或</span>打折信息,而当游戏更新了<span style="color: black;">她们</span>可能会感兴趣的内容<span style="color: black;">或</span>活动,这些潜在用户并<span style="color: black;">无</span>很好的<span style="color: black;">途径</span><span style="color: black;">认识</span>他。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">于是游戏<span style="color: black;">研发</span>者<span style="color: black;">能够</span>尝试<span style="color: black;">运用</span>第4套全新的<span style="color: black;">处理</span><span style="color: black;">方法</span>:互动应用<span style="color: black;">宣传</span>系列。能够利用Google平台上<span style="color: black;">关联</span>的<span style="color: black;">宣传</span>,让玩家重新<span style="color: black;">发掘</span><span style="color: black;">研发</span>者的游戏并与之互动。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">经过</span>互动应用<span style="color: black;">宣传</span>系列,<span style="color: black;">研发</span>者<span style="color: black;">能够</span><span style="color: black;">经过</span>多种<span style="color: black;">区别</span>的方式与玩家重新<span style="color: black;">创立</span>联系,例如,鼓励流失的玩家完成新手教程,为玩家介绍在其离开之后新增的功能,<span style="color: black;">或</span>让Android上的玩家<span style="color: black;">第1</span>次打开游戏(<span style="color: black;">仅有</span>Google<span style="color: black;">能够</span>对此<span style="color: black;">供给</span><span style="color: black;">帮忙</span>)。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">而Google<span style="color: black;">研发</span>的这套互动应用<span style="color: black;">宣传</span>系列,<span style="color: black;">日前</span><span style="color: black;">已然</span>不仅<span style="color: black;">能够</span><span style="color: black;">运用</span>在游戏行业中,还<span style="color: black;">包含</span><span style="color: black;">有些</span>其他的垂直<span style="color: black;">行业</span>,例如,消费行业<span style="color: black;">关联</span><span style="color: black;">行业</span>,<span style="color: black;">包含</span>零售业、旅游业、食品、还有金融以及其他的<span style="color: black;">关联</span>行业。<span style="color: black;">同期</span>,互动应用<span style="color: black;">宣传</span>系列<span style="color: black;">日前</span><span style="color: black;">已然</span>有测试版本以供<span style="color: black;">宣传</span>商测试。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">同期</span>,这套方案<span style="color: black;">亦</span>将<span style="color: black;">运用</span>Google的Firebase分析平台来进行对接,以便能更好的和App的归因合作伙伴来进行合作。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Google<span style="color: black;">亦</span>拿出了北京的游戏<span style="color: black;">研发</span><span style="color: black;">机构</span>:IM30<span style="color: black;">做为</span>案例。在这个案例中,IM30<span style="color: black;">运用</span>了互动应用<span style="color: black;">宣传</span>后,《末日争霸》自2015年8月<span style="color: black;">起始</span>运营,到2017年时依旧占据了中国手游发行商在海外收入榜单的第五名,到了2018年依旧占据着第16名,</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/HGEFyKUz8SQjMhibXWC5ibiasrEYDTjWuhbI3KyjPDBDWxPl3DMwWV9IKV7jF3v6Fzph4CCEoLiceAiaribibvJygW2Dg/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">(游戏截屏)</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">5.</span></strong><strong style="color: blue;"><span style="color: black;">智能细分</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">当然,<span style="color: black;">针对</span>游戏<span style="color: black;">研发</span>者而言,仅仅留住和吸引<span style="color: black;">更加多</span>玩家参与到游戏中来是<span style="color: black;">不足</span>的。<span style="color: black;">怎样</span>变现,<span style="color: black;">针对</span>游戏<span style="color: black;">研发</span>者而言是个更重要的问题。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">而经过Google的<span style="color: black;">关联</span>统计,在玩家群体中,<span style="color: black;">仅有</span>大约4%的玩家会为足够好的商品买单。于是,许多的游戏<span style="color: black;">研发</span>者尝试在游戏中<span style="color: black;">增多</span><span style="color: black;">宣传</span>,从剩下接近90%不愿意付费的玩家身上变现。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">这就带来了一个全新的问题,<span style="color: black;">倘若</span>在游戏中加入<span style="color: black;">宣传</span>,<span style="color: black;">是不是</span>会影响到那4%有付费意愿玩家的用户体验。故而,google提出了一个量体裁衣的新<span style="color: black;">处理</span><span style="color: black;">方法</span>:智能细分平台。</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/HGEFyKUz8SQjMhibXWC5ibiasrEYDTjWuhbibsDJjhJiaYL18pwg7BCicbk5LvXXfFsfkUEHUNicCN6G6mgunBfe8SGOg/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">(智能细分模式图解)</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">智能细分将<span style="color: black;">经过</span><span style="color: black;">运用</span><span style="color: black;">设备</span>学习技能<span style="color: black;">做为</span>支撑,将游戏<span style="color: black;">研发</span>者的玩家进行区分,继续分析<span style="color: black;">她们</span>在应用内付费的可能性。</span></strong><span style="color: black;">这就<span style="color: black;">寓意</span>着<span style="color: black;">已然</span>在应用内付费,或是可能在<span style="color: black;">将来</span>付费的玩家,智能细分平台将不会在该玩家的游戏过程中对他发布这些<span style="color: black;">宣传</span>的。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">但<span style="color: black;">针对</span>预测中剩余90%<span style="color: black;">上下</span>的不会为应用内付费的玩家,将会有针对性的给他进行<span style="color: black;">宣传</span>的推送。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">这将是一个重要的<span style="color: black;">办法</span>,<span style="color: black;">经过</span>一流的模式来整合应用付费和<span style="color: black;">宣传</span>的模式来<span style="color: black;">帮忙</span>这些游戏的<span style="color: black;">研发</span>商,以求<span style="color: black;">帮忙</span>这些游戏<span style="color: black;">研发</span>者<span style="color: black;">能够</span>实现快速变现。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">经过</span>智能细分,google<span style="color: black;">能够</span>让所有的这些游戏<span style="color: black;">研发</span>者进行尝试,来推出属于<span style="color: black;">她们</span>自己的<span style="color: black;">宣传</span>模式,来吸引潜在的应有支付类玩家。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">写在最后</span></span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">除了以上五类<span style="color: black;">处理</span><span style="color: black;">方法</span>,Google还给出了<span style="color: black;">更加多</span>解释:</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">首要</span>,<span style="color: black;">研发</span>者自己有<span style="color: black;">必定</span>的自主权来决定来投放什么样一种<span style="color: black;">宣传</span>,还有广告的类型和模式,<span style="color: black;">她们</span>会<span style="color: black;">即时</span>的监督这些<span style="color: black;">宣传</span><span style="color: black;">针对</span>游戏的影响,还有这些玩家<span style="color: black;">针对</span>游戏投放<span style="color: black;">宣传</span>的接受度和<span style="color: black;">包涵</span>度,<span style="color: black;">况且</span>游戏厂商<span style="color: black;">能够</span>进行<span style="color: black;">即时</span>的版本的<span style="color: black;">调节</span>,还有<span style="color: black;">有些</span>微调来适应某个区域的<span style="color: black;">详细</span><span style="color: black;">需要</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">针对5G时代的到来,Sissie Hsiao<span style="color: black;">弥补</span>,随着5G技术的<span style="color: black;">显现</span>,APP本身<span style="color: black;">亦</span>会<span style="color: black;">出现</span>变化,<span style="color: black;">包含</span>APP将会有新的用户互动模式,<span style="color: black;">同期</span>3D,VR,AR所有这些新的消费模式都会随着5G时代的到来而<span style="color: black;">出现</span>改变。基于这些改变,应用<span style="color: black;">宣传</span>的模式自然<span style="color: black;">亦</span>会<span style="color: black;">出现</span>改变,Google<span style="color: black;">亦</span>将继续量体裁衣的为应用发展<span style="color: black;">更加多</span><span style="color: black;">区别</span>的<span style="color: black;">宣传</span>。例如,激励性<span style="color: black;">宣传</span>,将和<span style="color: black;">全部</span>游戏体验无缝对接。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Sissie Hsiao向Morketing分享:“游戏厂商在<span style="color: black;">区别</span>的游戏类型中,会有<span style="color: black;">区别</span>类型的<span style="color: black;">宣传</span>更受玩家<span style="color: black;">爱好</span>”。Google<span style="color: black;">亦</span>在尝试<span style="color: black;">评定</span>在国家和地区更受欢迎的<span style="color: black;">宣传</span>差异性,例如在亚洲应用程序打开后的插页式<span style="color: black;">宣传</span>可能更受欢迎。而针对<span style="color: black;">区别</span>地区的差异式<span style="color: black;">宣传</span>服务,<span style="color: black;">亦</span>将被整合,这将<span style="color: black;">帮忙</span>游戏厂商来平衡用户的满意度和游戏体验。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">针对游戏品台,Google将采取一种开放的态度<span style="color: black;">或</span>整合的模式来和其他的游戏平台合作</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">点上“好看”与“关注”,转粉不迷路!</strong></span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/HGEFyKUz8SRF9YazUssHehRU0UNyOWKV5Xu93Br5XwROKmkgqZ6mvHt1pziaXFJ4vpVO6Jl2yjvVeu7Ria00jw4A/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">出海企业</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">Billboard</a><span style="color: black;">&nbsp;&nbsp;| &nbsp;<a style="color: black;">真格基金</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">高榕资本</span></a><span style="color: black;">&nbsp;&nbsp;| &nbsp;<a style="color: black;">坚果创投</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">志象网</span></a><span style="color: black;">&nbsp;&nbsp;| &nbsp;<a style="color: black;">APUS</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">KEEP&nbsp;</span></a><span style="color: black;">&nbsp;|&nbsp;</span><a style="color: black;">道格手机</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">Google</span></a><span style="color: black;"><span style="color: black;">&nbsp;|</span></span><a style="color: black;">Facebook</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">小米</span></a><span style="color: black;">&nbsp;|</span><a style="color: black;">华为</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">潮网</span></a><span style="color: black;">&nbsp;|</span><a style="color: black;">NewCode</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><a style="color: black;">LinkedIn</a>&nbsp;|&nbsp;</span><span style="color: black;"><a style="color: black;">腾讯游戏</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">三星&nbsp;</span></a><span style="color: black;">|</span>&nbsp;<a style="color: black;">阿里UC</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">TikTok</span></a><span style="color: black;">&nbsp;|&nbsp;</span><span style="color: black;"><a style="color: black;">GatherOne</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">苹果</span></a><span style="color: black;"> |&nbsp;<a style="color: black;">滴滴</a>&nbsp;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">联系方式:</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">商务合作 | 采访 | 投稿</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">微X</span>号:</strong></span><strong style="color: blue;">1104344646(Eyck)</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/HGEFyKUz8STdMxK6xU2mJXrNanFAl95UofRjJHhBPUXNXjEib6C6LuGCKKp3Mas2QYNkGtKJNFSoIHthHlrCtgw/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>




520douyin 发表于 2024-9-9 07:20:45

我深受你的启发,你的话语是我前进的动力。

4zhvml8 发表于 2024-10-31 11:07:39

感谢你的精彩评论,带给我新的思考角度。

wrjc1hod 发表于 2024-11-5 19:14:34

楼主的文章非常有意义,提升了我的知识水平。
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