nykek5i 发表于 2024-7-7 00:05:19

3dsMax实例教程:制作逼真的黑美人

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      <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">分享黑猩猩制作过程,<span style="color: black;">期盼</span>内容给创作者带来<span style="color: black;">帮忙</span>。</p>
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    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FsjyibYAnHichRhBW9fmCqxgx8YF0ialY53OYqts1ECJls5Y6Qd120MSXnA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><strong style="color: blue;"><span style="color: black;">前期准备——<span style="color: black;">制作<span style="color: black;">起始</span>前</span></span></strong><span style="color: black;"><span style="color: black;">思虑</span><span style="color: black;">为何</span>做?</span><span style="color: black;">过程会有什么问题?</span><span style="color: black;"><span style="color: black;">期盼</span><span style="color: black;">最后</span>效果什么样?</span><span style="color: black;">黑猩猩和人类最<span style="color: black;">类似</span>的动物,能表现和刻画的东西<span style="color: black;">非常多</span>,尤其黑猩猩脸部细节<span style="color: black;">非常</span>丰富。</span><span style="color: black;"><span style="color: black;">前期</span><span style="color: black;"><span style="color: black;">重点</span>工作</span>是找参考<span style="color: black;">照片</span>。</span><span style="color: black;">收集满意<span style="color: black;">照片</span>占用不少时间。</span><span style="color: black;"><span style="color: black;">照片</span>整合在<span style="color: black;">一块</span>,方便观察。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FskZ7bGlJKibLJUadXicOYmU4UiabLsLyqZfMMObbgicwRlUviaMlomMmN4rQ/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><strong style="color: blue;"><span style="color: black;">布线和细节雕刻</span></strong><span style="color: black;">模型3ds Max里面完成,基本模型不<span style="color: black;">繁杂</span>,<span style="color: black;">重点</span>有布线<span style="color: black;">需求</span>。</span><span style="color: black;"><span style="color: black;">倘若</span>有问题<span style="color: black;">能够</span>在ZBrush<span style="color: black;">调节</span>,模型布线最好依靠角色肌肉结构制作。</span><span style="color: black;"><span style="color: black;">这般</span>能<span style="color: black;">明显</span>角色结构,利于之后在ZBrush里雕刻。</span><span style="color: black;">模型<span style="color: black;">尽可能</span>4边面完成,<span style="color: black;">不消</span>5星点,<span style="color: black;">或</span>把5星点放在细节不是<span style="color: black;">非常多</span>之处,避免用在眼睛和嘴巴<span style="color: black;">周边</span>,<span style="color: black;">这儿</span>运动和细节较多。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FskgjibicJRW98Q4ILwSXFNbZMx2UE19KVcC73yMOlH9IK4Ozgb3etY4icA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">ZBrush做细节雕刻时间最多,比较枯燥,<span style="color: black;">必须</span>耐心。</span><span style="color: black;">这个环节<span style="color: black;">无</span>捷径,用基本的Standard(标准)笔刷处理细节,中间<span style="color: black;">协同</span><span style="color: black;">运用</span>Smooth(光滑),<span style="color: black;">亦</span>用到Pinch(</span>捏住<span style="color: black;">)做<span style="color: black;">有些</span>较为细小和深的褶皱,最后用Move(移动)稍微<span style="color: black;">调节</span><span style="color: black;">有些</span>褶皱和结构的位置。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4Fs6ClibWkYJBA4tAE6MycDdUFfF6MdJsgUEI7Y8RVdmXqob2GhkT8ByXw/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">雕刻从局部<span style="color: black;">起始</span>,以眼睛为中心往外雕刻,<span style="color: black;">而后</span>以鼻子或嘴为中心往外做细节,最后结合起来。</span><span style="color: black;">在有细节的<span style="color: black;">基本</span>上调型,<span style="color: black;">而后</span>再做细节、调大型最后完成、</span><span style="color: black;">细节过程中要有足够时间,精致模型<span style="color: black;">必须</span>足够时间来完成。</span><span style="color: black;">多看角色结构,把握好皱纹和毛孔走向,让细节合情<span style="color: black;">恰当</span>。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FslFdctNp54GNOtI3I0CV5Gvm6RPftEyI2ASwLicR7fgvk2yMvyNfeZYg/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><strong style="color: blue;"><span style="color: black;">贴图和材质</span></strong><span style="color: black;">电影<span style="color: black;">机构</span>贴图和材质<span style="color: black;"><span style="color: black;">通常</span></span><span style="color: black;">掰开</span>完成,模型和材质有两个小组完成。</span><span style="color: black;">模型细节完成,分UV,UV的<span style="color: black;">体积</span>和作品<span style="color: black;">需求</span><span style="color: black;">相关</span>。</span><span style="color: black;"><span style="color: black;">通常</span>用到4k大小,制作时用大尺寸贴图,便于修改。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FsHbU3ZPB20geCAJ3Z8moqFsM5ibeNgvWic83LW4GNZukaFsCTxcNibV8wg/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">分完uv,在Photoshop里手绘贴图。</span><span style="color: black;">先做黑猩猩基本颜色,颜色贴图有两个要点:</span><span style="color: black;">颜色和明暗。</span><span style="color: black;">把握好两者要点,找到一张接近天光环境里大猩猩的<span style="color: black;">照片</span><span style="color: black;">做为</span>参考,一个环境有<span style="color: black;">非常多</span>漫反射改变物体本身颜色,<span style="color: black;">不可</span>完全参考<span style="color: black;">照片</span>绘画,<span style="color: black;">必须</span>加入<span style="color: black;">有些</span>自己的理解。</span><span style="color: black;">高光贴图<span style="color: black;">重点</span>是<span style="color: black;">掌控</span>高光的强度、范围和颜色,</span><span style="color: black;">转成黑白<span style="color: black;">而后</span>再<span style="color: black;">调节</span>,最后着重画出想要<span style="color: black;">明显</span>的高光。</span><span style="color: black;">如光滑的<span style="color: black;">地区</span><span style="color: black;">必须</span>更白,粗糙和深邃的<span style="color: black;">地区</span>更暗。</span><span style="color: black;"><span style="color: black;">掌控</span>很微妙,<span style="color: black;">必须</span>摸索和直觉。</span><span style="color: black;">制作过程中频繁边画贴图,边做渲染测试,直到效果达到理想为止。</span><span style="color: black;">渲染用ZBrush里最高级直接导出渲染,做一张细小纹理凹凸贴图表<span style="color: black;">此刻</span>ZBrush里,以达到3000*3000画面<span style="color: black;">需求</span>。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FsYGU32G70BQzH2SXHpbTFFQ26IWRXQ4Z7kE00T5HcPsufTkJH3qUEYA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">材质用3ds Max里Mental Ray的sss fast skin(<span style="color: black;">SSS快速皮肤</span>)材质,适合表现皮肤材质。</span><span style="color: black;">用三张贴图来<span style="color: black;">掌控</span>sss fast skin(SSS快速皮肤):</span><span style="color: black;">一张是Bump map(<span style="color: black;">凹凸贴图</span>),Mental Ray的材质能很自然表现Bump贴图,在做皮肤小细节时用Bump贴图。</span><span style="color: black;">第二张Diffuse map(<span style="color: black;">颜色贴图</span>),<span style="color: black;">每一个</span>作品都<span style="color: black;">必须</span>。</span><span style="color: black;">第三张Specular map(<span style="color: black;">高光贴图</span>)。</span><span style="color: black;">三张贴图缺一不可。</span><span style="color: black;"><span style="color: black;">按照</span>作品<span style="color: black;">必须</span>,<span style="color: black;">能够</span>在SSS的<span style="color: black;">每一个</span>部分贴图以表现<span style="color: black;">更加多</span>细节。</span><span style="color: black;">在高光贴图上画<span style="color: black;">更加多</span>贴图,来单独<span style="color: black;">掌控</span>高光的一级强度、两级强度、范围、颜色。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4Fs3Sv4LVxDjoibicKWmSsWRku3YVibEh5njOTgFWpBTMiaOVWJibrObWYC8jw/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><strong style="color: blue;"><span style="color: black;">毛&nbsp; &nbsp;发</span></strong><span style="color: black;">高模和贴图完成,比较麻烦的是毛发。</span><span style="color: black;">使用3ds Max自带的毛发,这个和Mental Ray<span style="color: black;">结合</span>的很好,效果理想。</span><span style="color: black;">采取<span style="color: black;">不消</span>头皮的制作<span style="color: black;">办法</span>,用多条曲线做毛的基本长短和方向,曲线越多能<span style="color: black;">掌控</span>毛发细节越多,<span style="color: black;">能够</span>自由做想要的发型。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FswUHyoewmvO7nQ60NBiamBdEiacYiamqxfs15RNbu0pFmoOyteuqianm56w/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;"><span style="color: black;">由于</span>头发、胡子、身体等部位毛发的粗细材质,颜色变化有区别,制作毛发时候要分组。</span><span style="color: black;">如头发分成<span style="color: black;">上下</span>两组,鼻毛、上胡子、下胡子都<span style="color: black;">掰开</span>等等,<span style="color: black;">这般</span>后期可<span style="color: black;">调节</span>空间更大。</span><span style="color: black;">曲线基本完成后,加上Hair&amp;Fur(毛发)修改器,参数<span style="color: black;">非常多</span>,<span style="color: black;">能够</span><span style="color: black;">调节</span>毛发的长短、粗细、密度、颜色、弯曲等等,<span style="color: black;">必须</span><span style="color: black;">持续</span>测试。</span><span style="color: black;"><span style="color: black;">倘若</span>觉得毛发长短形态不满意,<span style="color: black;">能够</span>回到曲线里<span style="color: black;">调节</span>,满意后返回Hair&amp;Fur(毛发)。</span><span style="color: black;">3ds Max自带毛发<span style="color: black;">不可</span>随意<span style="color: black;">调节</span>粗细,只能做到顶部和底部粗度,<span style="color: black;">实质</span>上有些时候毛发的发根会比较细,<span style="color: black;">而后</span>中间粗末端细,在3ds Max里很难表现<span style="color: black;">这般</span>的效果,有时毛发和头皮衔接和过渡会不自然。</span><span style="color: black;">这种<span style="color: black;">状况</span>,做一个细小的绒毛加在毛发和皮肤的前面表现过渡。</span><span style="color: black;">渲染做测试<span style="color: black;">亦</span>很花时间,尤其毛发<span style="color: black;">暗影</span>渲染<span style="color: black;">非常</span>慢,<span style="color: black;">必须</span><span style="color: black;">非常多</span>耐心,直到效果满意。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4FsGMAv6icSQNSnIiaoFr9L0AyoYBSThDKdBnML2d9ztHabXNLl3S4ba4icA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><strong style="color: blue;"><span style="color: black;">灯光和渲染</span></strong><span style="color: black;">3盏<span style="color: black;">灯光</span>:</span><span style="color: black;">天光为了模仿室外的环境光线,强度不大,模仿阴天环境,颜色偏绿,使物体像处在森林里。</span><span style="color: black;">第二个前上方,模仿太阳光,强度最强,颜色依然绿色,符合森林大环境。</span><span style="color: black;">背光模仿反射,能勾勒模型外轮廓,光源冷色,使画面更丰富<span style="color: black;">有些</span>。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4Fs8MIpxuWyxBdNEhzsKWBKLdDtuyc7I736sBVV1I6fPnOh2nfzxkThOA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">灯光用的是mr Area Spot(区域聚光灯),<span style="color: black;">暗影</span>用Raytraced Shadows(光线跟踪<span style="color: black;">暗影</span>)。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/MtvYxrdTFiaiaeDFNHvSJNFtoHvFNIZ4Fsd9fzj033WJC42M3eAgTyHUxckDAEzaROdwdwueY9hMqycgyEmz7A6Q/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">渲染3000*3000,Final Gather(<span style="color: black;">最后</span>聚合)中等,场景反射不多,<span style="color: black;">倘若</span><span style="color: black;">设备</span>配置<span style="color: black;">准许</span>,设置质量越好计算越精确。</span><span style="color: black;">Samples(采样)用到1&amp;16,<span style="color: black;">倘若</span><span style="color: black;">设备</span>好,<span style="color: black;">思虑</span>16&amp;16采样。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">面数=4288512</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">网上找一张森林<span style="color: black;">背景</span>,Photoshop模糊。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">渲染完成在Photoshop做色调和对比度<span style="color: black;">调节</span>。</span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
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b1gc8v 发表于 2024-10-7 20:50:13

我赞同你的看法,你的智慧让人佩服,谢谢分享。

7wu1wm0 发表于 2024-11-3 05:16:18

我深感你的理解与共鸣,愿对话长流。

j8typz 发表于 2024-11-16 02:19:31

对于这个问题,我有不同的看法...
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