219mze 发表于 2024-7-6 22:35:19

3ds MAX教程(四):多孔中空球之初窥多边形建模

<span style="color: black;">点击上方</span><span style="color: black;">“材料人”</span><span style="color: black;">&nbsp;<span style="color: black;">就可</span>订阅<span style="color: black;">咱们</span></span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">测试谷合作入驻联系方式</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">tel</span>:010-5742 9831,QQ:&nbsp;3234370334,</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">邮箱:kefu@ceshigu.com</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/Cu5qQlKZvqBOex88Z4vgjMtCW5C9oc85zbhrKkAckhGeEFxjHMHTMdof1OW30XkibSE1c2ne0icdWENfP8OXGiaGg/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">本文转载自公众号“3dsMAX<span style="color: black;">研究</span>绘图”(ID:SCI_3dsmax),感谢原作者的分享!</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">后续<span style="color: black;">咱们</span>将<span style="color: black;">这里</span>平台与<strong style="color: blue;"><span style="color: black;">3dsMAX<span style="color: black;">研究</span>绘图合作,分享<span style="color: black;">研究</span>制图点滴,欢迎关注!</span></strong></span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">首要</span>,看一下今天要画的模型——</p>

    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIb3VGHeN0CdPXbsHA3JIuqbzDP4COnypRN9WJicL6ic17qia1YicrcTf61Aw/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">这是个表面有<span style="color: black;">非常多</span>圆柱形孔洞的球壳结构,<span style="color: black;">根据</span>之前的教程,该模型<span style="color: black;">能够</span>分三步来画:</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">(一)圆柱体散布在几何球体表面;</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">(二)创建一个大一点的球与之中心对齐;</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">(三)做布尔运算(记得加一个长方体切除1/8角露出内部)。</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDleiaRv1IKv5rrdAUgibOibKI6Exu0zxrIq5dZicb2lkvoxUhKKYjAkaO6fMIu2l7NjWOOjiar2q6Ju7DUQ/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">因此</span>,今天的教程到此结束了?</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">当然<span style="color: black;">无</span>!满足<span style="color: black;">状况</span>是不可能进步的!</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">今天要讲的<span style="color: black;">办法</span>与之前<span style="color: black;">区别</span>,所有的过程都是在原来的模型<span style="color: black;">基本</span>上直接对点、线、面加以操控来完成的。最后得到的模型浑然一体,按F3<span style="color: black;">表示</span>线框之后依然赏心悦目,这便是<strong style="color: blue;">多边形建模。</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1. <span style="color: black;">一样</span>,<span style="color: black;">咱们</span>从一个<span style="color: black;"><strong style="color: blue;">几何球体</strong></span>出发,参数如图所示</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDleiaRv1IKv5rrdAUgibOibKI6EhuUmxznZqeth6uv8q9cIicY2nFibDESNg0cv0vkWictrCRFtLvIe6kIrw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">既然是多边形建模,<span style="color: black;">重视</span>力自然要转移到其子层级上来。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">2. 切换到<span style="color: black;">Verticle(点)</span>层级,在<span style="color: black;">Edit Verticles</span>卷展栏中找到<span style="color: black;">Chamfer(切角)</span>命令。点击其右边的黑色方框,球面上的每一个点所在的角均被切除一小块,得到一个近似正六边形(或五边形)的面。</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDleiaRv1IKv5rrdAUgibOibKI6Ea5Ua1PyuEQyzXKpxM1AGpWocPB2ictFdop6DmzlpZFHOXic0Sr7sqaCA/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在<span style="color: black;">显现</span>的参数调节<span style="color: black;">表示</span>中<span style="color: black;">咱们</span><span style="color: black;">能够</span>看到两个命令</span><span style="color: black;">(<span style="color: black;">下图红框中所示</span>)<span style="color: black;">:<span style="color: black;">第1</span>行的数值<span style="color: black;">暗示</span>切角<span style="color: black;">体积</span>,鼠标指针移到上面之后会出现<span style="color: black;">上下</span>箭头来调节数值(默认1.0);第二行的<strong style="color: blue;"><span style="color: black;">√</span></strong><span style="color: black;">暗示</span><span style="color: black;">是不是</span>将切角处的面删除。<span style="color: black;">这儿</span><span style="color: black;">咱们</span>选中<strong style="color: blue;"><span style="color: black;">√</span></strong>,可观察到切角处的面均呈开口状。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbeuYnpiaDpmAyOKo6rQPFDtiaqwa0kctGhoDicKUhX5RlwDic2wbPP8SAjA/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">3. <span style="color: black;">选取</span><span style="color: black;">Modifiers(修改器)&gt;&gt;Parametric Deformers(参数化变形器)&gt;&gt;Shell(壳)</span>命令,<span style="color: black;">外边</span>量随意(如5.0)</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIb5mFnnLIaXlsDdcGw11uQtujeeiaia6kMvpuC1QziaGVqx2CvDTy3RtbFQ/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">看上去似乎<span style="color: black;">已然</span>大功告<span style="color: black;">成为了</span>,<span style="color: black;">咱们</span>对<span style="color: black;">以上</span>模型做布尔运算,切除1/8个角<span style="color: black;">瞧瞧</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbrWOJFImoIK0xb1dib5nedhdbpcAkSMXpsx0RD9icm57yU3gFRwA0nbtQ/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">咱们</span><span style="color: black;">发掘</span>孔是有了,<span style="color: black;">然则</span>孔径从内到外是<span style="color: black;">逐步</span>增大的。这是因</span><span style="color: black;">为<strong style="color: blue;"><span style="color: black;">Shell</span></strong><span style="color: black;">修改器命令是沿着面的法线方向添加的,对一个球面<span style="color: black;">来讲</span>,在径向方向越远离球心,孔占据的截面积自然越大。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">倘若</span><span style="color: black;">咱们</span><span style="color: black;">期盼</span>得到一个孔径均匀的孔道该怎么办?</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">很简单,让<span style="color: black;">咱们</span>回到<strong style="color: blue;">第2步</strong>。之前的<span style="color: black;">过程</span>不变,为了让最后的孔看上去又大又圆,<strong style="color: blue;">在执</strong></span><span style="color: black;"><strong style="color: blue;">行<span style="color: black;">切角</span></strong><span style="color: black;"><strong style="color: blue;">命令时,<span style="color: black;">咱们</span>连续操作两次,参数设置如下图所示</strong>。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbqcFz2cMDvicpEJhIco3Gic9D6Lm3iabbRBBPnG7hqNBJglbqwkkGtfN7A/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">(第二步切角不要选√)</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">3. <span style="color: black;">另一</span>创建一个半径35,分段数为4的几何球体。重复第二步操作,<span style="color: black;">而后</span>将两个球体中心对齐。</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbT5MRQdggbPJYsduSvfiaWL3ta6XUQmnPticyqW9vMn2fLxr4pSzDHlWA/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">4. 将两个球的<span style="color: black;">边界<span style="color: black;">(开口的孔)</span></span>连接起来就大功告<span style="color: black;">成为了</span>!</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在连接之前,有两点<span style="color: black;">必须</span><span style="color: black;">尤其</span><span style="color: black;">重视</span>,<span style="color: black;">由于</span>这<span style="color: black;">表现</span>了3ds MAX的</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">建模精髓</span></strong><strong style="color: blue;"><span style="color: black;">!!!</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">第1</span>点,</strong>独立的两个可编辑多边形之间是<span style="color: black;">没</span>法进行连接操作的,<span style="color: black;">必须</span>将其合并为一个整体。<span style="color: black;">详细</span><span style="color: black;">办法</span>是<strong style="color: blue;">先选中其中一个,在卷展栏中找到</strong></span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">Attach(附加)</span>,<span style="color: black;"><span style="color: black;">而后</span>点击<span style="color: black;">另一</span>一个<span style="color: black;">就可</span>(记得最后取消<span style="color: black;">选取</span></span><span style="color: black;">Attach</span>,</strong><span style="color: black;"><strong style="color: blue;">否则该命令将继续执行下去)</strong>。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">第二点</strong>,<span style="color: black;">亦</span>是更<span style="color: black;">重要</span>的一点。<span style="color: black;">咱们</span>创建的两个球体都是<span style="color: black;">外边</span>为正面,<span style="color: black;">倘若</span>将其边界连接之后,形成一个整体。<span style="color: black;">此时</span>最外面</span><span style="color: black;"><span style="color: black;">(大球的正面)</span><span style="color: black;">和最里面</span><span style="color: black;">(小球的背面)</span><span style="color: black;">将是<span style="color: black;">最后</span>模型的正面,而两个球之间相对的面则是模型的反面。<span style="color: black;">因此</span>,<span style="color: black;">必须</span>将内部的球面翻转一下,<strong style="color: blue;"><span style="color: black;">选取</span>内部的球体,添加<span style="color: black;">Normal&gt;&gt;Flip Normal</span></strong></span><strong style="color: blue;"><span style="color: black;">(翻转法线)</span><span style="color: black;">命令,<span style="color: black;">而后</span>再</span><span style="color: black;">Attach</span><span style="color: black;"><span style="color: black;">作为</span>一个整体。</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">此时再选中所有的边界,点击</span><span style="color: black;"><strong style="color: blue;"><span style="color: black;">Bridge(桥接)</span></strong><span style="color: black;">,<span style="color: black;">就可</span>得到成功连接的孔道了。未翻转法线的错误示例<span style="color: black;">这儿</span>就不展示了,有兴趣<span style="color: black;">能够</span>自己尝试。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbic5oazNG0MrUos9Zs7AbA76CoSM6U92ghRle52Luvc4eviaUYEqTk6Jw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">5. 创建长方体,转为可编辑多边形,将图中所示的边移动到合适位置(与球上的孔对齐)。点击<span style="color: black;">Create(创建)&gt;&gt;Geometry(几何体)&gt;&gt;Compound Objects(复合对象)</span>,找到<span style="color: black;">Boolean(布尔)<span style="color: black;">。依次点击<span style="color: black;">球体&gt;&gt;</span><span style="color: black;">Boolean</span></span></span></strong><span style="color: black;"><strong style="color: blue;">&gt;</strong><strong style="color: blue;">&gt;</strong></span><strong style="color: blue;"><span style="color: black;"><span style="color: black;">Pick Operand B</span><span style="color: black;">&gt;&gt;变形的长方体<span style="color: black;">(软件默认是求差集)。</span></span></span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIb1x2Iy5Gh3o4NlGMibsnRI5sfjgEjM860xEgQpeXFibMnTStCAuOvBbJQ/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">得到结果如下</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbtFYYRic6bYOd14kaGicTPoiaSV6Wwxs7cvibQXk9INMvUgibrEhVeTzVy5w/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">最后渲染出图</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/ESicwJzqJDlfR7QWVVXuMnI3nQVfvAmIbaJvy5WSyAibNksShV6oR0Exmm9fia8gdzHicXLlLGeicWEPhXPJAYc6Bpw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">很高兴您能看完全文!</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">和布尔<span style="color: black;">办法</span>相比,多边形建模看上去稍显<span style="color: black;">繁杂</span>,那是<span style="color: black;">由于</span><span style="color: black;">大众</span>还不熟悉的缘故。等到有一天,当你<span style="color: black;">把握</span>了多边形建模,你就<span style="color: black;">能够</span>对<span style="color: black;">哪些</span>怀揣布尔神器的学徒们感叹道:“你们以为我<span style="color: black;">火速</span>乐吗?我的快乐你们想象不到!”</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">今日教程到此结束,<span style="color: black;">倘若</span>觉得有用的话,别忘了点右上角的分享哦!</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">测试谷与<span style="color: black;">沈阳智研科技</span></span></strong><span style="color: black;">(http://www.yantuguanggaosheji.com/)<strong style="color: blue;"><span style="color: black;">合作</span></strong></span><strong style="color: blue;"><span style="color: black;"><span style="color: black;">连续</span>推出的3DMAX系列讲座正在<span style="color: black;">连续</span>进行中。</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/Cu5qQlKZvqCqJ9KZibyqWRD83YHVR5iaD0MD5scUuySU5A5PNPeGCCnAPniaj2NDXEf8Mbia2cO8PwqfvGeQKFq8qQ/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">往期回顾</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">REVIEW</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/Cu5qQlKZvqCqJ9KZibyqWRD83YHVR5iaD0a1etwvkQUj49YdoQHjPD4vxMWq1jEibIicS8u0pgibl3Uia2lZyEnMEa0Q/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">点击下列标题 &nbsp;回顾往期内容</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">图文干货</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">一文让你看清3dsMAX在<span style="color: black;">研究</span>绘图中的应用</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">一篇Science,八幅图,看一位博士<span style="color: black;">怎么样</span>理解图在<span style="color: black;">文案</span>中的<span style="color: black;">功效</span>?</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">3ds MAX教程(一):核壳粒子建模入门</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">3ds MAX教程(二):粒子的表面散布</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">3ds MAX教程(三):可编辑多边形的子层级</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">视频教程</strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">|&nbsp;</span></a><a style="color: black;">3Dmax系列讲座第十讲:细胞模型的制作都在这</a>里了!</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;"><span style="color: black;">|&nbsp;</span>3Dmax系列讲座第九讲:以EP管为例让你get到多边形建模要领!</a></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><a style="color: black;"><span style="color: black;">|&nbsp;</span>3Dmax系列讲座第八讲:三维修改器建模</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">3Dmax系列讲座第七讲:样条线的创建与编辑、编织型碳布的制作及纳米球的制作</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">3Dmax系列讲座第六讲 核壳结构胶束及六方孔结构的制作(附往期回顾)</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">3Dmax系列讲座第五讲 你想了</a>解的立体球棍模型以及DNA的制作都在<span style="color: black;">这儿</span>了!</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">3Dmax系列讲座第四讲:3Dmax中立体球棍模型的制作及电极实例绘制</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">3Dmax系列讲座第三讲回看视频 3Dmax基本工作界面及视图<span style="color: black;">掌控</span></a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">3Dmax系列讲座第二讲 关于VR渲染器你应该<span style="color: black;">晓得</span>的有<span style="color: black;">那些</span>?</a></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">|&nbsp;<a style="color: black;">超实用讲座丨3Dmax 系列讲座<span style="color: black;">第1</span>期回看视频 下期</a>讲什么你来定</span></p>
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听听海 发表于 2024-8-29 10:20:52

期待楼主的下一次分享!”

m5k1umn 发表于 2024-10-21 22:53:20

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