6257rv7 发表于 2024-7-5 23:02:47

八十个3dmax平常问题汇总!以及解答处理办法

<img src="https://mmbiz.qpic.cn/mmbiz_jpg/ldFaBNSkvHhFUZNRL0ZXS249Q9MKbRbTCLlQjdG7bsh1zvyCOxGkKIfn8MohZDibtsU9TA3E3XicTqv3XvYXS0VQ/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">点击关注<span style="color: black;">认识</span><span style="color: black;">更加多</span>精彩内容!!</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">‍</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">1.<span style="color: black;">为何</span>3dmax页面上会<span style="color: black;">显现</span>奇怪的字体,而<span style="color: black;">仅有</span>顶部菜单的字体是正常的?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:这是<span style="color: black;">由于</span>计算机上安装了太多Windows字体,尤其是安装了<span style="color: black;">有些</span>特殊的中文字体。为此,您<span style="color: black;">能够</span>将文件下的值修改为或其他[* .fon]字体,<span style="color: black;">亦</span><span style="color: black;">能够</span>转到字体文件夹安装其他字体字体删除。<span style="color: black;">意见</span>不要<span style="color: black;">运用</span>3dmax在计算机上安装其他字体。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">2.<span style="color: black;">怎样</span>在3ds Max中删除历史记录?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">能够</span>单击[自定义]Ø[首选项]菜单项,<span style="color: black;">而后</span>在弹出的[首选项设置]对话框中,将[场景撤消]组合框的[级别]旋转框中的值<span style="color: black;">调节</span>为较小的值。值,但这<span style="color: black;">亦</span>会减少撤消上一个操作的次数。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">3.<span style="color: black;">倘若</span>3dmax的右侧<span style="color: black;">无</span>[命令面板],该怎么办?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:单击[自定义]Ø[<span style="color: black;">表示</span>UI]Ø[<span style="color: black;">表示</span>命令面板]菜单项以<span style="color: black;">表示</span>它。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">4.<span style="color: black;">倘若</span>不小心关闭了计算机,<span style="color: black;">怎样</span>找到刚创建的未<span style="color: black;">保留</span>文件?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:安装3dmax后,单击[自定义]Ø[首选项]菜单项,弹出[首选项设置]对话框,切换到[文件]选项卡,<span style="color: black;">而后</span><span style="color: black;">选取</span>[自动备份]组合框[启用复选框,设置和其下方旋转框中的[备份间隔(分钟)]旋转框中的值。<span style="color: black;">这般</span>,<span style="color: black;">倘若</span>不小心关闭了计算机,则<span style="color: black;">能够</span>单击Ø菜单项,<span style="color: black;">而后</span>在弹出的对话框中找到文件夹。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">5.执行命令后,<span style="color: black;">怎样</span><span style="color: black;">处理</span>对象<span style="color: black;">没</span>法附着在纹理上的问题?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:<span style="color: black;">因为</span><span style="color: black;">一般</span>会丢失执行命令后对象的纹理坐标,<span style="color: black;">因此呢</span>命令<span style="color: black;">一般</span>是在执行命令后将材料分配给对象后执行的。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">6.平啤酒瓶的标签平铺。<span style="color: black;">怎样</span>设置使其看起来像附着在瓶子<span style="color: black;">周边</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:<span style="color: black;">选取</span>一个空的,为其分配纹理,在卷展栏中,为选项指定纹理,并为指定 ]选项[遮罩]。将调制后的材料赋予瓶子形状并在其上执行命令,<span style="color: black;">而后</span>设置命令的<span style="color: black;">各样</span>参数以与瓶子结合。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">7.制作场景时<span style="color: black;">运用</span>了超过24个[材料球]。<span style="color: black;">怎样</span>设置其余材料?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:在3dmax中,系统默认默认为仅24个着色器。<span style="color: black;">倘若</span>在进行渲染的过程中着色器的数量不足,则<span style="color: black;">能够</span><span style="color: black;">保存</span>一个或两个着色器,并将这两个着色器上的材质拖动到在您编辑的任何着色器上覆盖它,<span style="color: black;">而后</span>编辑新材质。<span style="color: black;">然则</span>,<span style="color: black;">倘若</span>要编辑覆盖的原始材料,只需<span style="color: black;">运用</span>吸管将其吸出<span style="color: black;">就可</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">8.<span style="color: black;">怎样</span>将平面图<span style="color: black;">做为</span>背景导入场景?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span>激活要添加到3dmax背景中的视图,按 + 组合键,<span style="color: black;">而后</span>在弹出的[视口背景]对话框中单击[文件]按钮,<span style="color: black;">而后</span><span style="color: black;">选取</span>您要添加的视图<span style="color: black;">能够</span>是背景图。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">9.<span style="color: black;">为何</span>mental ray渲染的屏幕完全变黑?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:<span style="color: black;">倘若</span>您<span style="color: black;">运用</span>的是mental ray渲染器,则可能未安装mental ray<span style="color: black;">守护</span>服务器。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">10.我做了一个半人脸,并<span style="color: black;">运用</span>命令将其克隆了一半。<span style="color: black;">怎样</span>将两者合并为一个?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:执行命令后,将其还原到两组行中,<span style="color: black;">而后</span>执行命令将它们转换为面(<span style="color: black;">重视</span>行的<span style="color: black;">次序</span>)。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">1</span></strong><strong style="color: blue;"><span style="color: black;">1.<span style="color: black;">为何</span>将CAD文件导入3dmax场景后变成一个完整的文件,并且一旦<span style="color: black;">选取</span>了鼠标,就<span style="color: black;">选取</span>了所有导入的图形?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:这是正常现象,<span style="color: black;">由于</span>3dmax将其视为一个组。为<span style="color: black;">处理</span>此问题,导入CAD文件时,请在弹出的对话框中进行设置。您<span style="color: black;">能够</span><span style="color: black;">按照</span><span style="color: black;">必须</span><span style="color: black;">选取</span>是将相同颜色用作对象还是将<span style="color: black;">每一个</span>图层视为对象。<span style="color: black;">然则</span><span style="color: black;">必须</span><span style="color: black;">重视</span>的是:<span style="color: black;">倘若</span>要在CAD中绘制图形,则应<span style="color: black;">运用</span><span style="color: black;">区别</span>的颜色或<span style="color: black;">区别</span>的层分隔要分离的对象。<span style="color: black;">倘若</span>在9.0中导入CAD实体模型,则还<span style="color: black;">能够</span><span style="color: black;">选取</span>一个对象进行<span style="color: black;">归类</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">12.我想<span style="color: black;">增多</span>所创建圆柱体的线段数量,<span style="color: black;">由于</span>在进行<span style="color: black;">很强</span>的变形时,它不仅会变形并变得不平滑,<span style="color: black;">况且</span>系统仅<span style="color: black;">供给</span>200个线段。在这种<span style="color: black;">状况</span>下我该怎么办?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">运用</span>命令创建一个圆柱体,修改其[步数],<span style="color: black;">而后</span><span style="color: black;">运用</span><span style="color: black;">办法</span>克隆N,<span style="color: black;">而后</span>对其中一个执行命令,<span style="color: black;">而后</span>添加所有创建的圆柱体。圆柱体[附加]在<span style="color: black;">一块</span>后<span style="color: black;">就可</span>完成弯曲效果。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">13.在制作瓷砖<span style="color: black;">照片</span>时,渲染的地板是<span style="color: black;">全部</span>瓷砖。<span style="color: black;">怎样</span>将其<span style="color: black;">表示</span>为多个小图块图案?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:在[材质编辑器]的[坐标]卷展栏中设置[平铺]的重复倍数。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">14.<span style="color: black;">为何</span>在执行命令的过程中,放样形成的图形横截面与制作的横截面完全垂直?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:可能与[放样路径]和[放样对象]相反。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_gif/h8TpPFYic71tw6SiaBaEYIicrXDCqvVlCicibjMWjQdqfCUYGCflhbrXCYDuazhN0G2XMYlx0ukETD7lJz5GoWRelHw/640?wx_fmt=gif&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">15.在制作瓷砖<span style="color: black;">照片</span>时,渲染的地板是<span style="color: black;">全部</span>瓷砖。<span style="color: black;">怎样</span>将其显示为多个小图块图案?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:在[材质编辑器]的[坐标]卷展栏中设置[平铺]的重复倍数。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">16.<span style="color: black;">怎样</span>在视图的平滑<span style="color: black;">表示</span>模式下查看对象的网格?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">运用</span>快捷键F4。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">17.<span style="color: black;">怎样</span>将多边形(二维图形)转换为表面?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:有<span style="color: black;">非常多</span><span style="color: black;">办法</span>。您<span style="color: black;">能够</span>将面折叠为可编辑网格或补丁。您还<span style="color: black;">能够</span>向多边形添加EXTRUDE命令,只要拉伸值设置为0,它<span style="color: black;">便是</span>一个面</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">18.<span style="color: black;">怎样</span>分别制作大图?问<span style="color: black;">大众</span>。我想制作建筑效果图。建模时,将分别<span style="color: black;">保留</span><span style="color: black;">每一个</span>建筑物。最后,<span style="color: black;">怎样</span>将它们放在<span style="color: black;">一块</span>?听说<span style="color: black;">运用</span>了IMPORT。<span style="color: black;">然则</span>,IMPORT只<span style="color: black;">必须</span>3DS格式。我该怎么办?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:制作完所有场景后,<span style="color: black;">选取</span>它们的一部分并输出3ds格式,<span style="color: black;">而后</span>逐一输出。<span style="color: black;">这般</span>,导入为3ds格式后,还<span style="color: black;">能够</span>记录转储时的空间位置,并且合并的场景与场景相同。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">打开文件之一,<span style="color: black;">而后</span>在“文件”下<span style="color: black;">运用</span>“合并”。<span style="color: black;">然则</span>,<span style="color: black;">必须</span><span style="color: black;">重视</span>一件事。制作材料时,最好给它起一个<span style="color: black;">区别</span>的名<span style="color: black;">叫作</span>,否则MERGE会很麻烦。顺便说一句,您所说的IMPORT是将其他格式的文件导入MAX,而不是EXPORT,后者将MAX文件转换为其他格式。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">19.相机<span style="color: black;">调节</span>技巧。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:相机视图的<span style="color: black;">调节</span>有时感觉不如透视图视图平滑。<span style="color: black;">日前</span>,<span style="color: black;">咱们</span><span style="color: black;">能够</span>先将相机视图转换为透视图视图。<span style="color: black;">调节</span>完成后,从菜单VIEw-&gt;将摄像机匹配到视图</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">(将相机匹配到预览视图),将相机转过来,它还有一个有趣的快捷方式</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Ctrl + C,它<span style="color: black;">必要</span>非常易于<span style="color: black;">运用</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">20.如</span></strong><strong style="color: blue;"><span style="color: black;">何查看3dmax<span style="color: black;">工具</span>按钮的重复<span style="color: black;">表示</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">实质</span>上,这是3ds max</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">错误(不影响<span style="color: black;">运用</span>的错误<span style="color: black;">实质</span>上是非常个别的)。当您按Ctrl键并单击按钮时,它将乘以1。<span style="color: black;">日前</span>,重新<span style="color: black;">起步</span>3dmax<span style="color: black;">没</span>法<span style="color: black;">处理</span>问题,仅从菜单中<span style="color: black;">选取</span>“自定义/加载自定义UI<span style="color: black;">方法</span>”</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">重新加载您要<span style="color: black;">运用</span>的界面以恢复正常。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">21.<span style="color: black;">怎样</span>缩小<span style="color: black;">保留</span>的3dmax文件?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:随着当今硬盘驱动器容量的<span style="color: black;">增多</span>,3dmax文件的数量应该不是什么大问题。<span style="color: black;">倘若</span>确实<span style="color: black;">必须</span>执行此操作,则<span style="color: black;">能够</span>在“修改”面板的修改器堆栈中折叠场景中的所有模型,<span style="color: black;">而后</span>将其<span style="color: black;">保留</span>以获取较小的3dmax文件。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">提示:即使<span style="color: black;">运用</span>Zip压缩以<span style="color: black;">以上</span><span style="color: black;">办法</span><span style="color: black;">保留</span>的文件,压缩率仍然很高(大约55-90%),<span style="color: black;">因此呢</span>这是<span style="color: black;">运用</span>Zip压缩不<span style="color: black;">平常</span>场景文件的好<span style="color: black;">办法</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">22.<span style="color: black;">运用</span>透明贴图时,打开灯光后,高亮<span style="color: black;">表示</span>在透明区域中。<span style="color: black;">怎样</span>删除?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">回答:在3max材质编辑器的纹理区域中,将透明度贴图复制到``镜面反射层以使模型的透明区域中的高光消失。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">23.<span style="color: black;">是不是</span>有用于在3d max r3中进行尺寸标注的<span style="color: black;">工具</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:3dmax中<span style="color: black;">无</span>特殊的尺寸标注<span style="color: black;">工具</span>,<span style="color: black;">然则</span>在绘制<span style="color: black;">每一个</span>对象时,它将<span style="color: black;">表示</span><span style="color: black;">有些</span><span style="color: black;">关联</span>参数,这些参数不会替代尺寸标注,<span style="color: black;">因此呢</span><span style="color: black;">没</span>需在该软件中对其进行标记。尺寸!</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">24.我<span style="color: black;">已然</span>习惯了CAD。我<span style="color: black;">近期</span><span style="color: black;">起始</span>学习3D MAX软件,<span style="color: black;">然则</span>我始终觉得3DMAX软件绘制的图形不如CAD精确。<span style="color: black;">由于</span>我绘制了机械图纸,<span style="color: black;">因此</span>最好与<span style="color: black;">实质</span>尺寸相同。<span style="color: black;">运用</span>该软件的专家有何看法?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:在CAD中绘制的模型<span style="color: black;">必要</span>非常准确,并且在3D导入后<span style="color: black;">能够</span>正常<span style="color: black;">运用</span>,否则导入后会有所<span style="color: black;">区别</span>。CAD<span style="color: black;">重点</span>用于工程设计,而3D<span style="color: black;">重点</span>用于渲染。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">25.<span style="color: black;">为何</span>将CAD文件导入3DMAX后变成一个整体?只需单击一下鼠标,<span style="color: black;">就可</span><span style="color: black;">选取</span>所有新导入的图形。有<span style="color: black;">无</span><span style="color: black;">能够</span>使<span style="color: black;">全部</span>图形爆炸的<span style="color: black;">工具</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:这很正常。3DMAX将其视为一个组。要<span style="color: black;">处理</span>此问题,请在导入CAD文件时<span style="color: black;">重视</span>弹出对话框,其中每一层都是一个对象,并且颜色与对象相同。<span style="color: black;">因此呢</span>,您<span style="color: black;">必要</span>为<span style="color: black;">运用</span>CAD进行这种准备工作。对<span style="color: black;">必须</span>分离的对象<span style="color: black;">运用</span><span style="color: black;">区别</span>的图层或<span style="color: black;">区别</span>的颜色。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">26.我正在<span style="color: black;">运用</span>中文版本的3DMAX4.0,但找不到堆栈编辑器(创建罢工)在哪里?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:在面板上找不到MAX4的修改堆栈。右键单击以修改面板中<span style="color: black;">表示</span>的对象,并且您已<span style="color: black;">运用</span>的修改命令将可用,并且用法与旧版本相同。<span style="color: black;">选取</span>对象,<span style="color: black;">运用</span>鼠标右键,<span style="color: black;">而后</span>单击以<span style="color: black;">表示</span>菜单。<span style="color: black;">这里</span>菜单中<span style="color: black;">自动</span><span style="color: black;">查询</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">27.<span style="color: black;">怎样</span>进行第二个布尔运算?多久出错一次?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:执行布尔运算时,<span style="color: black;">倘若</span>要执行两个布尔运算,则应在<span style="color: black;">第1</span>个布尔运算之后返回上一级,进入辅助对象编辑面板,<span style="color: black;">选取</span>辅助对象级别,<span style="color: black;">而后</span>在第二个布尔运算上执行两个布尔运算。级别在计算过程中,您是说要在一个盒子中挖两个孔?将<span style="color: black;">第1</span>个孔<span style="color: black;">安置</span>在第二个孔中后,单击一个小窗口,使其恢复,<span style="color: black;">而后</span><span style="color: black;">选取</span>对象以<span style="color: black;">安置</span>第二个对象。例如,不可能一次<span style="color: black;">安置</span>两个对象。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">28.<span style="color: black;">为何</span>用Fit制造的模型不符合我的预期?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">亦</span>许x和y轴上的放样对象颠倒了,<span style="color: black;">因此</span>请尝试对其进行<span style="color: black;">调节</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">29.<span style="color: black;">怎样</span>用4.0版制作树木?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:映射时<span style="color: black;">运用</span>凹凸贴图绘制树的形状,<span style="color: black;">然则</span><span style="color: black;">最后</span>效果与纹理的纹理<span style="color: black;">相关</span>。<span style="color: black;">倘若</span>您在大范围内进行安装,最好找到一个插件,并在其上粘贴透明的纹理和图案。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/h8TpPFYic71tw6SiaBaEYIicrXDCqvVlCicib3l7zQWzZxbgx7icTwWpDmaww1I1NRNBzlIiciaW9XDk2piaKYT0ribkPsxQ/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">31.我想<span style="color: black;">增多</span>圆柱的分段数量,<span style="color: black;">由于</span>执行大的扭曲时圆柱会变形并且不平滑,并且系统只能<span style="color: black;">供给</span>200个分段,<span style="color: black;">能够</span>更改吗?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:请换另一种方式!放样!您还<span style="color: black;">能够</span>制作一个<span style="color: black;">拥有</span>200个线段的圆柱,<span style="color: black;">而后</span>复制N(<span style="color: black;">倘若</span>您的<span style="color: black;">设备</span><span style="color: black;">能够</span>运行)并将它们连接在<span style="color: black;">一块</span>并<span style="color: black;">运用</span>弯曲效果。您<span style="color: black;">亦</span><span style="color: black;">能够</span>将<span style="color: black;">第1</span>个更改为Editable Mesh,将第N个重复的Attach附加到<span style="color: black;">第1</span>个,<span style="color: black;">倘若</span>更改为NB,它应该更快!</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">32.<span style="color: black;">为何</span>我的MAX<span style="color: black;">无</span>门窗选项?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:从3.0版<span style="color: black;">起始</span>,<span style="color: black;">无</span>用于门窗的直接建模<span style="color: black;">工具</span>。<span style="color: black;">实质</span>上,这两件事很容易<span style="color: black;">运用</span>普通建模进行。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">33.在对立方体和球体进行布尔运算后,<span style="color: black;">为何</span><span style="color: black;">不可</span>更改参数?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:布尔运算后<span style="color: black;">不可</span>修改参数是正常的。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">34.乐队。我不会<span style="color: black;">运用</span>此命令。<span style="color: black;">掌控</span><span style="color: black;">欠好</span>。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">运用</span>BEND时,<span style="color: black;">必要</span><span style="color: black;">增多</span>段数,并<span style="color: black;">选取</span>要旋转的轴。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">35.<span style="color: black;">怎样</span>将制作的线段转换为NURBS曲线?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">能够</span>右键单击要转换为NURBS的线段,然后<span style="color: black;">能够</span>看到命令以转换为NURBS。只需单击一下。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">36.我创建了nurbs曲线,<span style="color: black;">然则</span>我不<span style="color: black;">晓得</span><span style="color: black;">怎样</span>找到nurbs<span style="color: black;">工具</span>箱?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您只<span style="color: black;">必须</span>在视图中创建一个nurb,<span style="color: black;">而后</span>单击“修改”面板以找到NURBS<span style="color: black;">工具</span>箱。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">37.我要<span style="color: black;">怎样</span>做旋转楼梯?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">运用</span>数组复制时,请<span style="color: black;">重视</span>在X,Y,Z轴上设置位移和旋转参数。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">38.<span style="color: black;">怎样</span>在3D模式下使角色从大到小?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:建模<span style="color: black;">必须</span>4x4x4。动画?<span style="color: black;">运用</span>动画动画功能时,<span style="color: black;">第1</span>帧<span style="color: black;">拥有</span>参数,最后一帧变为参数(较小)。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">39.我试了很<span style="color: black;">长期</span>的阁楼放样的<span style="color: black;">协同</span>变形<span style="color: black;">无</span>成功。确实很少<span style="color: black;">运用</span>此功能,<span style="color: black;">然则</span>我真的很想<span style="color: black;">晓得</span>该怎么做!</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:绘制对象的两个面,<span style="color: black;">而后</span><span style="color: black;">运用</span>FIT分别拾取其他两个面。<span style="color: black;">首要</span>,确认两条放样曲线<span style="color: black;">无</span>问题。其次,<span style="color: black;">重视</span>FIT窗口中的操作。仔细执行某些<span style="color: black;">过程</span>,应该<span style="color: black;">无</span>问题。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">4</span></strong><strong style="color: blue;"><span style="color: black;">0.我创建了一条曲线,<span style="color: black;">然则</span>仍然找不到nurbs<span style="color: black;">工具</span>箱。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span>,将曲线转换为NURBS曲线。<span style="color: black;">而后</span>单击以修改命令面板。有一个<span style="color: black;">工具</span>箱。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">41.用3dsmax制作的所有内容都不<span style="color: black;">非常</span>平滑。<span style="color: black;">能够</span><span style="color: black;">运用</span>什么<span style="color: black;">办法</span>使其平滑?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:只需设置对象的<span style="color: black;">更加多</span>侧面。或<span style="color: black;">运用</span>平滑修饰符。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">42.我在建模时不<span style="color: black;">晓得</span><span style="color: black;">怎样</span><span style="color: black;">创立</span>弯曲的楼梯?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span>制作一个线性楼梯,<span style="color: black;">而后</span><span style="color: black;">运用</span>弯曲修改器旋转,<span style="color: black;">或</span>简单地<span style="color: black;">运用</span>楼梯插件。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">43.我想在装饰室内时做一个被子,但我不<span style="color: black;">晓得</span>该<span style="color: black;">怎样</span>建模。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:<span style="color: black;">运用</span>四边形补丁,<span style="color: black;">而后</span>将<span style="color: black;">周边</span>的点向下拖动以形成下摆,<span style="color: black;">而后</span>稍微<span style="color: black;">调节</span>皱纹,<span style="color: black;">而后</span>在上面粘贴花。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">44.我<span style="color: black;">刚才</span>学习了3D,<span style="color: black;">此刻</span>我<span style="color: black;">必须</span>设计一个厨房。我应该<span style="color: black;">怎样</span><span style="color: black;">起始</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span>,进行室内设计,<span style="color: black;">而后</span>再进行特定的建模,是要制作<span style="color: black;">各样</span>东西,最好<span style="color: black;">运用</span>3dmax进行制作,有些人的<span style="color: black;">照片</span>省事,大<span style="color: black;">都数</span><span style="color: black;">运用</span>photpshop粘贴2D<span style="color: black;">照片</span>,所制作的<span style="color: black;">照片</span>令人作呕。最后是照明(<span style="color: black;">重要</span>是确定您的作品<span style="color: black;">是不是</span>真实且<span style="color: black;">拥有</span>吸引力)。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">45.在<span style="color: black;">运用</span>3dmax4.0时,<span style="color: black;">运用</span>布尔运算后,<span style="color: black;">为何</span>在<span style="color: black;">运用</span>Modifystack之后<span style="color: black;">不可</span>修改前一个?<span style="color: black;">为何</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:指向对象级别~~ MAX的修改功能非常强大。将编辑网格添加到对象,<span style="color: black;">而后</span>折叠,就<span style="color: black;">能够</span>了。布尔运算非常耗费资源,<span style="color: black;">因此呢</span><span style="color: black;">意见</span>尽可能少地<span style="color: black;">运用</span>它们。<span style="color: black;">倘若</span><span style="color: black;">必要</span><span style="color: black;">运用</span>它,则最好不要<span style="color: black;">运用</span>堆栈。<span style="color: black;">保证</span>布尔值<span style="color: black;">再也不</span>被修改后,应尝试<span style="color: black;">运用</span>布尔值,并在<span style="color: black;">运用</span>后将其折叠。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">47.在复合对象上执行布尔运算时,我创建了两个对象。我<span style="color: black;">无</span><span style="color: black;">选取</span>任何一个并全选。布尔运算命令不可用。<span style="color: black;">选取</span>一个对象。在“布尔运算”卷展栏中,<span style="color: black;">仅有</span>对象a<span style="color: black;">无</span>b对象,<span style="color: black;">为何</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span><span style="color: black;">选取</span>一个对象,<span style="color: black;">而后</span>单击“ Pick b对象”按钮,<span style="color: black;">而后</span>单击另一个对象。<span style="color: black;">首要</span>,两个对象<span style="color: black;">必要</span><span style="color: black;">拥有</span>重叠的部分。首先<span style="color: black;">选取</span>一个对象,<span style="color: black;">而后</span>单击布尔运算命令,再单击“<span style="color: black;">选取</span><span style="color: black;">目的</span>对象”命令(对不起,我不记得英语),<span style="color: black;">而后</span>单击另一个对象以完成计算。“布尔”操作卷展栏的底部有<span style="color: black;">有些</span>选项,用于设置操作模式,例如剪切,重叠和组合。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">48.<span style="color: black;">怎样</span>在杯子里加水?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:您<span style="color: black;">能够</span>再次复制杯子,<span style="color: black;">而后</span>将其拉下并旋转。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">49.在抬起过程中,<span style="color: black;">发掘</span>抬起之后,所形成的图形的横截面<span style="color: black;">实质</span>上垂直于我制作的横截面。我不<span style="color: black;">晓得</span>怎么了</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:请<span style="color: black;">选取</span>放样路径,放样路径和放样对象是相反的。或更改视图操作。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">50、3d4.0的文字倒角<span style="color: black;">不可</span>用fit命令达到预期的效果吗?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">必要</span>先放样<span style="color: black;">必须</span>的文本,<span style="color: black;">而后</span>可能<span style="color: black;">必须</span>处理文本。将其线段连接到子对象下,否则放样后将为空心字体,并倾斜为放样对象的斜角。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">51.询问<span style="color: black;">怎样</span>在MAX4中准确<span style="color: black;">捕捉</span>对象的顶点。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:是的,请<span style="color: black;">运用</span><span style="color: black;">捕捉</span>锁定。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">52.<span style="color: black;">怎样</span>精确设计平面图?<span style="color: black;">为何</span><span style="color: black;">不可</span>在CAD中调用平面图?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">能够</span><span style="color: black;">运用</span>3D线段绘制<span style="color: black;">有些</span>简单的图形,并且3D本身<span style="color: black;">亦</span><span style="color: black;">拥有</span>精确的绘制功能。<span style="color: black;">能够</span>调用CAD图形,在3DMAX中有一个导入命令。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">53.<span style="color: black;">怎样</span>将3</span></strong><strong style="color: blue;"><span style="color: black;">D多边形网格(Polygon)转换为实体(Solid)或曲面(Surface)?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:右键单击对象,<span style="color: black;">而后</span>从弹出的右键单击菜单中<span style="color: black;">选取</span>转换命令。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">54.<span style="color: black;">怎样</span>将两个点A和B连接在<span style="color: black;">一块</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:合并后焊接。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">55.我在3dsmax4中导入了一束鲜花的.3ds模型,其中<span style="color: black;">包含</span>三个对象:鲜花,花茎和树叶。我打算把这束花撒在盒子上。<span style="color: black;">选取</span>三个对象后,创建复合对象,<span style="color: black;">然则</span><span style="color: black;">没</span>法<span style="color: black;">运用</span>分散按钮。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">答案:将这三个分组,<span style="color: black;">或</span>转为网格,或折叠。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">56.当我<span style="color: black;">运用</span>水池瓷砖的<span style="color: black;">照片</span><span style="color: black;">做为</span>“材质”时,渲染的地板是一个大的水池瓷砖地板。我不<span style="color: black;">晓得</span><span style="color: black;">怎样</span>将其更改为多个小池平铺模式?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">倘若</span>您不想见面,则<span style="color: black;">能够</span>直接<span style="color: black;">增多</span>重复倍数(在材料编辑器中)</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">57.<span style="color: black;">怎样</span>把盒子弄圆?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:3dmax为用户<span style="color: black;">供给</span>标准几何图形和扩展几何图形,请在扩展几何图形中找到它,倒角盒是!</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">58.当我<span style="color: black;">运用</span>3dmax时</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">当贴片功能要焊接四边形贴片的两个节点,但找不到焊接按钮时,有人<span style="color: black;">能够</span>帮我吗?</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">选取</span>两个节点,<span style="color: black;">而后</span>在下面的列中找到单词WELD并单击它。<span style="color: black;">倘若</span>不起<span style="color: black;">功效</span>,请<span style="color: black;">增多</span>该值。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">59.<span style="color: black;">怎样</span>在4.0中编辑子对象?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:要在修改器堆栈窗口中编辑子对象,请用鼠标单击其前面的“ +”,<span style="color: black;">而后</span>单击“确定”。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">60.<span style="color: black;">怎样</span>在室内效果图中使小方块瓷砖对地面和地砖的交点产生影响?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:最简单的<span style="color: black;">办法</span>:制作一个小的立方体立方体,<span style="color: black;">而后</span>将“数组副本”复制到<span style="color: black;">每一个</span>相交处。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">61.<span style="color: black;">为何</span><span style="color: black;">不可</span>将字符用作放样?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span>,将单词转换为样条。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">62.<span style="color: black;">为何</span>3ds max3中的bend命令对多维数据集<span style="color: black;">没</span>效?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您的多维数据集<span style="color: black;">必要</span><span style="color: black;">无</span>任何段,<span style="color: black;">仅有</span>一个段。BEND绝对没用。您<span style="color: black;">能够</span><span style="color: black;">增多</span>段数。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">63. 3DMAX 3.1中有一个meshsmooth命令,但<span style="color: black;">为何</span>在3DMAX4中找不到它?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:在修改中,找到<span style="color: black;">更加多</span>按钮,在左侧文本框中单击它,<span style="color: black;">而后</span><span style="color: black;">运用</span>滚动条找到它。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">64.<span style="color: black;">运用</span>MAX制作花园效果图时,<span style="color: black;">怎样</span>制作<span style="color: black;">各样</span>各样的树木和花朵。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">运用</span>后期地图或后期处理。对树进行建模更加困难。您<span style="color: black;">能够</span><span style="color: black;">运用</span>treefactry插件。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">65.布尔运算后的对象<span style="color: black;">怎样</span>转换为网格对象?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">选取</span>对象,单击鼠标右键,<span style="color: black;">选取</span>“转换为”,<span style="color: black;">而后</span>单击“编辑网格”。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">66.用布尔运算减去零件后,减零件中的厚度不<span style="color: black;">表示</span>吗?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:布尔运算不<span style="color: black;">表示</span>粗细,<span style="color: black;">由于</span>矩阵的细分(seg)太小,只<span style="color: black;">增多</span>它<span style="color: black;">就可</span>。布尔运算完成后,将其转换为网格对象,并且<span style="color: black;">必要</span>在纹理坐标UWP中添加纹理。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">67.<span style="color: black;">针对</span><span style="color: black;">周边</span>有平原而远处是丘陵的地形,我该怎么办?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">能够</span><span style="color: black;">运用</span>photoshop和3Dmax来做到这一点。<span style="color: black;">办法</span>:在<span style="color: black;">拥有</span>黑色背景的photoshop中创建<span style="color: black;">照片</span>。在<span style="color: black;">照片</span>的上部绘制<span style="color: black;">有些</span>多边形并填充白色,<span style="color: black;">而后</span>在滤镜中<span style="color: black;">运用</span>高斯模糊。<span style="color: black;">保留</span>并打开3Dmax。创建一个曲面。打开材料库并<span style="color: black;">选取</span>融合材料折弯,<span style="color: black;">这儿</span>有三个按钮。<span style="color: black;">选取</span>底部的图形,单击以<span style="color: black;">选取</span><span style="color: black;">运用</span>Photoshop制作的图形,<span style="color: black;">而后</span>单击<span style="color: black;">第1</span>个按钮。<span style="color: black;">选取</span>正确的材料,<span style="color: black;">而后</span>单击第二个按钮以<span style="color: black;">选取</span>普通材料。打开修改器,<span style="color: black;">而后</span>单击下拉菜单中的NOISE命令。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">68.文本制作完成后,即被渲染,<span style="color: black;">然则</span>所有字符都是空心的。<span style="color: black;">怎样</span><span style="color: black;">表示</span>实心字符?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:非常简单,<span style="color: black;">运用</span>“拉伸”命令并<span style="color: black;">选取</span>关闭两端。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">69.在<span style="color: black;">调节</span><span style="color: black;">名人</span>或树木中的<span style="color: black;">照片</span>时,<span style="color: black;">必须</span>进行何种处理<span style="color: black;">才可</span>使效果更逼真。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:我认为有必要<span style="color: black;">运用</span>photoshop创建透明地图,<span style="color: black;">而后</span>在3DSMAX中分配对象。<span style="color: black;">运用</span>图和树时,<span style="color: black;">必要</span><span style="color: black;">晓得</span>它们都是建筑参考,并且比例<span style="color: black;">必要</span>适中。在单个表面上<span style="color: black;">运用</span>不透明的纹理,这取决于您的照明,投影和photoshop技术。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">70.<span style="color: black;">为何</span>我<span style="color: black;">不可</span>修改下载的模型?<span style="color: black;">为何</span>是整体?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:当然<span style="color: black;">能够</span>修改,<span style="color: black;">然则</span>某些模型<span style="color: black;">能够</span>分组或修改。您<span style="color: black;">必要</span>先分手再进行修改。<span style="color: black;">另外</span>,您<span style="color: black;">能够</span>在修改堆栈中找到先前修改的命令。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">71.当我<span style="color: black;">运用</span>斜角轮廓制作<span style="color: black;">果蔬</span>盘时,放样模型始终会变形。是<span style="color: black;">由于</span>放样错误还是坐标错误?<span style="color: black;">怎样</span><span style="color: black;">调节</span>?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:将其反转,以线条为轮廓,以轮廓为线。<span style="color: black;">重视</span>放样下<span style="color: black;">掌控</span>面板中的设置。更改线条的起点或反转轮廓。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">72.<span style="color: black;">为何</span><span style="color: black;">没</span>论画什么图都从中心坐标<span style="color: black;">起始</span>,<span style="color: black;">是不是</span>有要<span style="color: black;">掌控</span>的参数?答:在右侧的命令面板中,有坐标参数<span style="color: black;">掌控</span>,X轴,Y轴和Z轴定位。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">73.<span style="color: black;">怎样</span>在3d max中制作<span style="color: black;">有些</span>看起来柔和的对象,例如沙发,床单等,尤其是沙发角落的艺术和科学?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:打个补丁,<span style="color: black;">而后</span><span style="color: black;">运用</span>纹理。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">74,<span style="color: black;">怎样</span>制作喷泉,请<span style="color: black;">能手</span>指教!</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">运用</span>粒子系统可<span style="color: black;">增多</span>重力效果。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">75.我想向完成的对象添加多个<span style="color: black;">外边</span>节点。我应该<span style="color: black;">选取</span>什么命令?有人说<span style="color: black;">选取</span>“编辑样条线”,<span style="color: black;">而后</span><span style="color: black;">选取</span>“细化”,但是我找不到它吗?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">首要</span><span style="color: black;">选取</span>“编辑样条线”下的第二个图标,<span style="color: black;">选取</span>一条曲线,“精简”按钮<span style="color: black;">位置于</span>“删除”按钮的下面,只<span style="color: black;">必须</span>在其旁边输入一个数字<span style="color: black;">就可</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">76.当<span style="color: black;">运用</span>放样进行放样时,生成的线段分布不均匀,这<span style="color: black;">引起</span><span style="color: black;">没</span>法<span style="color: black;">运用</span>诸如fit的五个命令。<span style="color: black;">咱们</span><span style="color: black;">怎样</span>将它们平均分配?(类似于圆柱体的高度)</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答案:1.将所需模型的横截面分成视图中的几个部分。2.<span style="color: black;">运用</span>形状/线条跟踪所需的横截面范围。3.<span style="color: black;">运用</span>形状/线确定横截面要采用的路线。大<span style="color: black;">大概</span>2到3个节点。4.<span style="color: black;">运用</span>阁楼的获取形状制作一个横截面,其中path参数用于指示该横截面的多个部分的位置。例如,<span style="color: black;">倘若</span>将其分为三个部分,则路径为0、50、100,以便3D图形将<span style="color: black;">按照</span>您<span style="color: black;">运用</span>的形状/线条的轮廓<span style="color: black;">表示</span>在三个部分中。最后,<span style="color: black;">运用</span>fit修改3d图形和线条轮廓,以制作<span style="color: black;">必须</span>放样的模型。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">77.在3D MAX中,我想制作一个球,将其位置从1-50帧更改,并将其形状(例如椭圆)从50-100更改。我该怎么办?<span style="color: black;">重要</span>是框架50和<span style="color: black;">第1</span>个框架的尺寸和形状相同,并且尺寸和形状从框架50<span style="color: black;">起始</span>变化?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">能够</span>将滑块拖动到第50帧,<span style="color: black;">而后</span>打开动画录制开关,<span style="color: black;">而后</span>将其拖动到第100帧,<span style="color: black;">而后</span>更改形状。<span style="color: black;">亦</span><span style="color: black;">能够</span>在运动轨迹面板上对其进行编辑</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">78.<span style="color: black;">怎样</span>将可编辑样条线重新组合为一个整体?我<span style="color: black;">构成</span>的可编辑样条线<span style="color: black;">没</span>法在NUBRS下投影。</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:投影前将可编辑样条曲线转换为NURBS曲线。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">79.我做了一个对象,想再次修改它。我<span style="color: black;">运用</span>“编辑网格”下的“创建”在对象上创建多个节点,<span style="color: black;">而后</span>将其移动。<span style="color: black;">此时</span>,我<span style="color: black;">发掘</span>这些节点与对象<span style="color: black;">没</span>关。<span style="color: black;">怎样</span>在对象上构建这些节点?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:<span style="color: black;">这般</span>做似乎不起<span style="color: black;">功效</span>。它对对象<span style="color: black;">无</span>用。您的点是独立的,<span style="color: black;">无</span>线或面,<span style="color: black;">因此呢</span>不会影响对象。划分表面的<span style="color: black;">办法</span><span style="color: black;">一般</span><span style="color: black;">经过</span>切片或CUT进行。似乎很少有人听说过将曲面上的点合并以进行处理。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">80.<span style="color: black;">倘若</span>要取消对象上的节点或线但<span style="color: black;">不可</span>破坏原始对象,该怎么办?</span></strong></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">答:您<span style="color: black;">能够</span><span style="color: black;">选取</span>在面板下修改EDIT SPLINE的子对象。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">END</span></strong></p><span style="color: black;">关注《3DMAX效果图设计》,</span><span style="color: black;">你将<span style="color: black;">得到</span><span style="color: black;">3DMAX学习教程、技巧、模型、插件、<span style="color: black;">新闻</span>、案例……</span></span>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">助力你<span style="color: black;">作为</span>高薪设计师!</span></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/4BY4nn87ITkYibXSrg4akQicFianNJCG2W3iaKXPXwZkxWQF5Dth5XkjRDxFr7coiajCXeKoKL1jqLT501iazy11pxXw/640?wx_fmt=gif&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>




听听海 发表于 2024-8-25 12:28:26

感谢你的精彩评论,为我的思绪打开了新的窗口。

听听海 发表于 2024-8-26 06:05:01

期待更新、坐等、迫不及待等。

4lqedz 发表于 2024-10-10 00:27:36

你的见解真是独到,让我受益匪浅。

b1gc8v 发表于 2024-11-2 23:32:07

你字句如珍珠,我珍藏这份情。

4zhvml8 发表于 6 天前

系统提示我验证码错误1500次 \~゛,
页: [1]
查看完整版本: 八十个3dmax平常问题汇总!以及解答处理办法